[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[3196] | 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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[2662] | 38 | #include "PawnManager.h" |
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[5735] | 39 | #include "infos/PlayerInfo.h" |
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[6417] | 40 | #include "controllers/Controller.h" |
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[5735] | 41 | #include "gametypes/Gametype.h" |
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[5737] | 42 | #include "graphics/ParticleSpawner.h" |
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[5735] | 43 | #include "worldentities/ExplosionChunk.h" |
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| 44 | #include "worldentities/BigExplosion.h" |
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| 45 | #include "weaponsystem/WeaponSystem.h" |
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| 46 | #include "weaponsystem/WeaponSlot.h" |
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| 47 | #include "weaponsystem/WeaponPack.h" |
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| 48 | #include "weaponsystem/WeaponSet.h" |
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[2072] | 49 | |
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[3084] | 50 | |
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[2072] | 51 | namespace orxonox |
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| 52 | { |
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| 53 | CreateFactory(Pawn); |
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| 54 | |
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| 55 | Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator) |
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| 56 | { |
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| 57 | RegisterObject(Pawn); |
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| 58 | |
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[2662] | 59 | PawnManager::touch(); |
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| 60 | this->bAlive_ = true; |
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[3053] | 61 | this->bReload_ = false; |
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[2072] | 62 | |
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| 63 | this->health_ = 0; |
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| 64 | this->maxHealth_ = 0; |
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| 65 | this->initialHealth_ = 0; |
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| 66 | |
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| 67 | this->lastHitOriginator_ = 0; |
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| 68 | |
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[2662] | 69 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 70 | |
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[6417] | 71 | this->aimPosition_ = Vector3::ZERO; |
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| 72 | |
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[2896] | 73 | if (GameMode::isMaster()) |
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[2662] | 74 | { |
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| 75 | this->weaponSystem_ = new WeaponSystem(this); |
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[3053] | 76 | this->weaponSystem_->setPawn(this); |
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[2662] | 77 | } |
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| 78 | else |
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| 79 | this->weaponSystem_ = 0; |
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| 80 | |
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| 81 | this->setRadarObjectColour(ColourValue::Red); |
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| 82 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 83 | |
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[2072] | 84 | this->registerVariables(); |
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[3089] | 85 | |
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| 86 | this->isHumanShip_ = this->hasLocalController(); |
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[2072] | 87 | } |
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| 88 | |
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| 89 | Pawn::~Pawn() |
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| 90 | { |
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[2662] | 91 | if (this->isInitialized()) |
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| 92 | { |
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| 93 | if (this->weaponSystem_) |
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[5929] | 94 | this->weaponSystem_->destroy(); |
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[2662] | 95 | } |
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[2072] | 96 | } |
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| 97 | |
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| 98 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 99 | { |
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| 100 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 101 | |
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[2662] | 102 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 103 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 104 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[2662] | 105 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 106 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 107 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 108 | |
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[3053] | 109 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 110 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[6417] | 111 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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[2072] | 112 | } |
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| 113 | |
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| 114 | void Pawn::registerVariables() |
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| 115 | { |
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[3280] | 116 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 117 | registerVariable(this->health_, VariableDirection::ToClient); |
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| 118 | registerVariable(this->initialHealth_, VariableDirection::ToClient); |
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| 119 | registerVariable(this->bReload_, VariableDirection::ToServer); |
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[6417] | 120 | registerVariable(this->aimPosition_, Bidirectionality::ServerMaster, 0, true); |
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[2072] | 121 | } |
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| 122 | |
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| 123 | void Pawn::tick(float dt) |
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| 124 | { |
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[2809] | 125 | SUPER(Pawn, tick, dt); |
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[2072] | 126 | |
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[3053] | 127 | this->bReload_ = false; |
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[2662] | 128 | |
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[3084] | 129 | if (GameMode::isMaster()) |
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[3087] | 130 | if (this->health_ <= 0 && bAlive_) |
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| 131 | this->death(); |
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[2072] | 132 | } |
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| 133 | |
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[2826] | 134 | void Pawn::setPlayer(PlayerInfo* player) |
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| 135 | { |
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| 136 | ControllableEntity::setPlayer(player); |
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| 137 | |
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| 138 | if (this->getGametype()) |
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| 139 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 140 | } |
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| 141 | |
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| 142 | void Pawn::removePlayer() |
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| 143 | { |
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| 144 | if (this->getGametype()) |
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| 145 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 146 | |
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| 147 | ControllableEntity::removePlayer(); |
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| 148 | } |
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| 149 | |
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[2072] | 150 | void Pawn::setHealth(float health) |
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| 151 | { |
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[3280] | 152 | this->health_ = std::min(health, this->maxHealth_); |
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[2072] | 153 | } |
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| 154 | |
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| 155 | void Pawn::damage(float damage, Pawn* originator) |
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| 156 | { |
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[2826] | 157 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 158 | { |
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| 159 | this->setHealth(this->health_ - damage); |
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| 160 | this->lastHitOriginator_ = originator; |
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[2072] | 161 | |
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[2826] | 162 | // play damage effect |
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| 163 | } |
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[2072] | 164 | } |
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| 165 | |
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| 166 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) |
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| 167 | { |
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[6417] | 168 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 169 | { |
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| 170 | this->damage(damage, originator); |
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| 171 | this->setVelocity(this->getVelocity() + force); |
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[2072] | 172 | |
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[2826] | 173 | // play hit effect |
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| 174 | } |
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[2072] | 175 | } |
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| 176 | |
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[6417] | 177 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
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| 178 | { |
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| 179 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 180 | { |
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| 181 | this->damage(damage, originator); |
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| 182 | |
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| 183 | if ( this->getController() ) |
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| 184 | this->getController()->hit(originator, contactpoint, damage); |
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| 185 | |
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| 186 | // play hit effect |
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| 187 | } |
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| 188 | } |
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| 189 | |
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[2072] | 190 | void Pawn::kill() |
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| 191 | { |
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| 192 | this->damage(this->health_); |
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| 193 | this->death(); |
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| 194 | } |
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| 195 | |
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[2662] | 196 | void Pawn::spawneffect() |
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[2072] | 197 | { |
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| 198 | // play spawn effect |
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[6417] | 199 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 200 | { |
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| 201 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 202 | effect->setPosition(this->getPosition()); |
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| 203 | effect->setOrientation(this->getOrientation()); |
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| 204 | effect->setDestroyAfterLife(true); |
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| 205 | effect->setSource(this->spawnparticlesource_); |
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| 206 | effect->setLifetime(this->spawnparticleduration_); |
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| 207 | } |
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[2072] | 208 | } |
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| 209 | |
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| 210 | void Pawn::death() |
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| 211 | { |
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[3033] | 212 | this->setHealth(1); |
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[2826] | 213 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 214 | { |
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| 215 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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| 216 | this->bAlive_ = false; |
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[2662] | 217 | |
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[2826] | 218 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 219 | |
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[3073] | 220 | this->dropItems(); |
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| 221 | |
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[2826] | 222 | if (this->getGametype()) |
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| 223 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 224 | |
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[3038] | 225 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 226 | this->getPlayer()->stopControl(); |
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[2072] | 227 | |
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[2896] | 228 | if (GameMode::isMaster()) |
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[3087] | 229 | { |
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| 230 | // this->deathEffect(); |
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| 231 | this->goWithStyle(); |
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| 232 | } |
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[2826] | 233 | } |
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[2662] | 234 | } |
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[3087] | 235 | void Pawn::goWithStyle() |
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| 236 | { |
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| 237 | this->bAlive_ = false; |
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| 238 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 239 | |
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[3087] | 240 | BigExplosion* chunk = new BigExplosion(this->getCreator()); |
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| 241 | chunk->setPosition(this->getPosition()); |
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| 242 | |
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| 243 | } |
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[2662] | 244 | void Pawn::deatheffect() |
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| 245 | { |
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[2072] | 246 | // play death effect |
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[2662] | 247 | { |
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| 248 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 249 | effect->setPosition(this->getPosition()); |
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| 250 | effect->setOrientation(this->getOrientation()); |
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| 251 | effect->setDestroyAfterLife(true); |
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| 252 | effect->setSource("Orxonox/explosion2b"); |
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| 253 | effect->setLifetime(4.0f); |
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| 254 | } |
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| 255 | { |
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| 256 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 257 | effect->setPosition(this->getPosition()); |
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| 258 | effect->setOrientation(this->getOrientation()); |
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| 259 | effect->setDestroyAfterLife(true); |
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| 260 | effect->setSource("Orxonox/smoke6"); |
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| 261 | effect->setLifetime(4.0f); |
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| 262 | } |
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| 263 | { |
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| 264 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 265 | effect->setPosition(this->getPosition()); |
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| 266 | effect->setOrientation(this->getOrientation()); |
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| 267 | effect->setDestroyAfterLife(true); |
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| 268 | effect->setSource("Orxonox/sparks"); |
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| 269 | effect->setLifetime(4.0f); |
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| 270 | } |
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| 271 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 272 | { |
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| 273 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); |
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| 274 | chunk->setPosition(this->getPosition()); |
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| 275 | } |
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[2072] | 276 | } |
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| 277 | |
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[6417] | 278 | void Pawn::fired(unsigned int firemode) |
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[2098] | 279 | { |
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[6417] | 280 | if (this->weaponSystem_) |
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| 281 | this->weaponSystem_->fire(firemode); |
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[2098] | 282 | } |
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| 283 | |
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[3053] | 284 | void Pawn::reload() |
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| 285 | { |
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| 286 | this->bReload_ = true; |
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| 287 | } |
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| 288 | |
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[2072] | 289 | void Pawn::postSpawn() |
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| 290 | { |
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| 291 | this->setHealth(this->initialHealth_); |
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[2896] | 292 | if (GameMode::isMaster()) |
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[2662] | 293 | this->spawneffect(); |
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[2072] | 294 | } |
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[2662] | 295 | |
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[2893] | 296 | /* WeaponSystem: |
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| 297 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 298 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 299 | * --> e.g. Pickup-Items |
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| 300 | */ |
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[3053] | 301 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 302 | { |
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| 303 | this->attach(wSlot); |
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| 304 | if (this->weaponSystem_) |
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[3053] | 305 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 306 | } |
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| 307 | |
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| 308 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 309 | { |
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| 310 | if (this->weaponSystem_) |
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[3053] | 311 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 312 | else |
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| 313 | return 0; |
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| 314 | } |
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| 315 | |
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[3053] | 316 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 317 | { |
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| 318 | if (this->weaponSystem_) |
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[3053] | 319 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 320 | } |
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| 321 | |
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[3053] | 322 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 323 | { |
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| 324 | if (this->weaponSystem_) |
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[3053] | 325 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 326 | else |
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| 327 | return 0; |
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| 328 | } |
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| 329 | |
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[3053] | 330 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 331 | { |
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| 332 | if (this->weaponSystem_) |
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[3053] | 333 | this->weaponSystem_->addWeaponPack(wPack); |
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[2662] | 334 | } |
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| 335 | |
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[6417] | 336 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 337 | { |
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| 338 | if (this->weaponSystem_) |
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| 339 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 340 | wPack->destroy(); |
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| 341 | } |
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| 342 | |
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[3053] | 343 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 344 | { |
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| 345 | if (this->weaponSystem_) |
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[3053] | 346 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 347 | else |
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| 348 | return 0; |
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| 349 | } |
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| 350 | |
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[3089] | 351 | //Tell the Map (RadarViewable), if this is a playership |
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| 352 | void Pawn::startLocalHumanControl() |
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| 353 | { |
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| 354 | // SUPER(ControllableEntity, changedPlayer()); |
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| 355 | ControllableEntity::startLocalHumanControl(); |
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| 356 | this->isHumanShip_ = true; |
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| 357 | } |
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[2072] | 358 | } |
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