[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[3196] | 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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[2662] | 38 | #include "PawnManager.h" |
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[5735] | 39 | #include "infos/PlayerInfo.h" |
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[6417] | 40 | #include "controllers/Controller.h" |
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[5735] | 41 | #include "gametypes/Gametype.h" |
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[5737] | 42 | #include "graphics/ParticleSpawner.h" |
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[5735] | 43 | #include "worldentities/ExplosionChunk.h" |
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| 44 | #include "worldentities/BigExplosion.h" |
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| 45 | #include "weaponsystem/WeaponSystem.h" |
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| 46 | #include "weaponsystem/WeaponSlot.h" |
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| 47 | #include "weaponsystem/WeaponPack.h" |
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| 48 | #include "weaponsystem/WeaponSet.h" |
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[2072] | 49 | |
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[3084] | 50 | |
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[2072] | 51 | namespace orxonox |
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| 52 | { |
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| 53 | CreateFactory(Pawn); |
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| 54 | |
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[7163] | 55 | Pawn::Pawn(BaseObject* creator) |
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| 56 | : ControllableEntity(creator) |
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| 57 | , RadarViewable(creator, static_cast<WorldEntity*>(this)) |
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[2072] | 58 | { |
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| 59 | RegisterObject(Pawn); |
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| 60 | |
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[2662] | 61 | PawnManager::touch(); |
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| 62 | this->bAlive_ = true; |
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[3053] | 63 | this->bReload_ = false; |
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[2072] | 64 | |
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| 65 | this->health_ = 0; |
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| 66 | this->maxHealth_ = 0; |
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| 67 | this->initialHealth_ = 0; |
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[7163] | 68 | this->shieldHealth_ = 0; |
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| 69 | this->shieldAbsorption_ = 0.5; |
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[2072] | 70 | |
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| 71 | this->lastHitOriginator_ = 0; |
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| 72 | |
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[2662] | 73 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 74 | |
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[6417] | 75 | this->aimPosition_ = Vector3::ZERO; |
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| 76 | |
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[2896] | 77 | if (GameMode::isMaster()) |
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[2662] | 78 | { |
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| 79 | this->weaponSystem_ = new WeaponSystem(this); |
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[3053] | 80 | this->weaponSystem_->setPawn(this); |
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[2662] | 81 | } |
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| 82 | else |
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| 83 | this->weaponSystem_ = 0; |
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| 84 | |
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| 85 | this->setRadarObjectColour(ColourValue::Red); |
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| 86 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 87 | |
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[2072] | 88 | this->registerVariables(); |
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[3089] | 89 | |
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| 90 | this->isHumanShip_ = this->hasLocalController(); |
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[2072] | 91 | } |
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| 92 | |
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| 93 | Pawn::~Pawn() |
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| 94 | { |
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[2662] | 95 | if (this->isInitialized()) |
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| 96 | { |
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| 97 | if (this->weaponSystem_) |
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[5929] | 98 | this->weaponSystem_->destroy(); |
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[2662] | 99 | } |
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[2072] | 100 | } |
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| 101 | |
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| 102 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 103 | { |
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| 104 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 105 | |
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[2662] | 106 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 107 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 108 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 109 | |
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| 110 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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| 111 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 112 | |
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[2662] | 113 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 114 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 115 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 116 | |
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[3053] | 117 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 118 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[6417] | 119 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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[2072] | 120 | } |
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| 121 | |
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| 122 | void Pawn::registerVariables() |
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| 123 | { |
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[7163] | 124 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 125 | registerVariable(this->health_, VariableDirection::ToClient); |
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| 126 | registerVariable(this->initialHealth_, VariableDirection::ToClient); |
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| 127 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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| 128 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 129 | registerVariable(this->bReload_, VariableDirection::ToServer); |
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| 130 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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[2072] | 131 | } |
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| 132 | |
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| 133 | void Pawn::tick(float dt) |
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| 134 | { |
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[2809] | 135 | SUPER(Pawn, tick, dt); |
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[2072] | 136 | |
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[3053] | 137 | this->bReload_ = false; |
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[2662] | 138 | |
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[3084] | 139 | if (GameMode::isMaster()) |
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[3087] | 140 | if (this->health_ <= 0 && bAlive_) |
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[6864] | 141 | { |
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| 142 | this->fireEvent(); // Event to notify anyone who want's to know about the death. |
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[3087] | 143 | this->death(); |
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[6864] | 144 | } |
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[2072] | 145 | } |
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| 146 | |
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[2826] | 147 | void Pawn::setPlayer(PlayerInfo* player) |
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| 148 | { |
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| 149 | ControllableEntity::setPlayer(player); |
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| 150 | |
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| 151 | if (this->getGametype()) |
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| 152 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 153 | } |
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| 154 | |
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| 155 | void Pawn::removePlayer() |
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| 156 | { |
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| 157 | if (this->getGametype()) |
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| 158 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 159 | |
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| 160 | ControllableEntity::removePlayer(); |
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| 161 | } |
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| 162 | |
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[2072] | 163 | void Pawn::setHealth(float health) |
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| 164 | { |
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[3280] | 165 | this->health_ = std::min(health, this->maxHealth_); |
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[2072] | 166 | } |
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| 167 | |
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| 168 | void Pawn::damage(float damage, Pawn* originator) |
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| 169 | { |
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[2826] | 170 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 171 | { |
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[7163] | 172 | //share the dealt damage to the shield and the Pawn. |
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| 173 | float shielddamage = damage*this->shieldAbsorption_; |
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| 174 | float healthdamage = damage*(1-this->shieldAbsorption_); |
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| 175 | |
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| 176 | // In case the shield can not take all the shield damage. |
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| 177 | if (shielddamage > this->getShieldHealth()) |
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| 178 | { |
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| 179 | healthdamage += shielddamage-this->getShieldHealth(); |
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| 180 | this->setShieldHealth(0); |
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| 181 | } |
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| 182 | |
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| 183 | this->setHealth(this->health_ - healthdamage); |
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| 184 | |
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| 185 | if (this->getShieldHealth() > 0) |
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| 186 | { |
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| 187 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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| 188 | } |
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| 189 | |
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[2826] | 190 | this->lastHitOriginator_ = originator; |
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[2072] | 191 | |
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[2826] | 192 | // play damage effect |
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| 193 | } |
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[2072] | 194 | } |
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| 195 | |
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| 196 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) |
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| 197 | { |
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[6417] | 198 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 199 | { |
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| 200 | this->damage(damage, originator); |
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| 201 | this->setVelocity(this->getVelocity() + force); |
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[2072] | 202 | |
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[2826] | 203 | // play hit effect |
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| 204 | } |
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[2072] | 205 | } |
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| 206 | |
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[6417] | 207 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
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| 208 | { |
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| 209 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 210 | { |
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| 211 | this->damage(damage, originator); |
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| 212 | |
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| 213 | if ( this->getController() ) |
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| 214 | this->getController()->hit(originator, contactpoint, damage); |
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| 215 | |
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| 216 | // play hit effect |
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| 217 | } |
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| 218 | } |
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| 219 | |
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[2072] | 220 | void Pawn::kill() |
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| 221 | { |
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| 222 | this->damage(this->health_); |
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| 223 | this->death(); |
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| 224 | } |
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| 225 | |
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[2662] | 226 | void Pawn::spawneffect() |
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[2072] | 227 | { |
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| 228 | // play spawn effect |
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[6417] | 229 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 230 | { |
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| 231 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 232 | effect->setPosition(this->getPosition()); |
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| 233 | effect->setOrientation(this->getOrientation()); |
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| 234 | effect->setDestroyAfterLife(true); |
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| 235 | effect->setSource(this->spawnparticlesource_); |
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| 236 | effect->setLifetime(this->spawnparticleduration_); |
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| 237 | } |
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[2072] | 238 | } |
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| 239 | |
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| 240 | void Pawn::death() |
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| 241 | { |
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[3033] | 242 | this->setHealth(1); |
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[2826] | 243 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 244 | { |
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| 245 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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| 246 | this->bAlive_ = false; |
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[2662] | 247 | |
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[2826] | 248 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 249 | |
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[3073] | 250 | this->dropItems(); |
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| 251 | |
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[2826] | 252 | if (this->getGametype()) |
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| 253 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 254 | |
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[3038] | 255 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 256 | this->getPlayer()->stopControl(); |
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[2072] | 257 | |
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[2896] | 258 | if (GameMode::isMaster()) |
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[3087] | 259 | { |
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| 260 | // this->deathEffect(); |
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| 261 | this->goWithStyle(); |
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| 262 | } |
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[2826] | 263 | } |
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[2662] | 264 | } |
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[3087] | 265 | void Pawn::goWithStyle() |
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| 266 | { |
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| 267 | this->bAlive_ = false; |
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| 268 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 269 | |
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[3087] | 270 | BigExplosion* chunk = new BigExplosion(this->getCreator()); |
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| 271 | chunk->setPosition(this->getPosition()); |
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| 272 | |
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| 273 | } |
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[2662] | 274 | void Pawn::deatheffect() |
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| 275 | { |
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[2072] | 276 | // play death effect |
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[2662] | 277 | { |
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| 278 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 279 | effect->setPosition(this->getPosition()); |
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| 280 | effect->setOrientation(this->getOrientation()); |
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| 281 | effect->setDestroyAfterLife(true); |
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| 282 | effect->setSource("Orxonox/explosion2b"); |
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| 283 | effect->setLifetime(4.0f); |
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| 284 | } |
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| 285 | { |
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| 286 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 287 | effect->setPosition(this->getPosition()); |
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| 288 | effect->setOrientation(this->getOrientation()); |
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| 289 | effect->setDestroyAfterLife(true); |
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| 290 | effect->setSource("Orxonox/smoke6"); |
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| 291 | effect->setLifetime(4.0f); |
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| 292 | } |
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| 293 | { |
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| 294 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 295 | effect->setPosition(this->getPosition()); |
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| 296 | effect->setOrientation(this->getOrientation()); |
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| 297 | effect->setDestroyAfterLife(true); |
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| 298 | effect->setSource("Orxonox/sparks"); |
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| 299 | effect->setLifetime(4.0f); |
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| 300 | } |
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| 301 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 302 | { |
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| 303 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); |
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| 304 | chunk->setPosition(this->getPosition()); |
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| 305 | } |
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[2072] | 306 | } |
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| 307 | |
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[6417] | 308 | void Pawn::fired(unsigned int firemode) |
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[2098] | 309 | { |
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[6417] | 310 | if (this->weaponSystem_) |
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| 311 | this->weaponSystem_->fire(firemode); |
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[2098] | 312 | } |
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| 313 | |
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[3053] | 314 | void Pawn::reload() |
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| 315 | { |
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| 316 | this->bReload_ = true; |
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| 317 | } |
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| 318 | |
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[2072] | 319 | void Pawn::postSpawn() |
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| 320 | { |
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| 321 | this->setHealth(this->initialHealth_); |
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[2896] | 322 | if (GameMode::isMaster()) |
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[2662] | 323 | this->spawneffect(); |
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[2072] | 324 | } |
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[2662] | 325 | |
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[2893] | 326 | /* WeaponSystem: |
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| 327 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 328 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 329 | * --> e.g. Pickup-Items |
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| 330 | */ |
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[3053] | 331 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 332 | { |
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| 333 | this->attach(wSlot); |
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| 334 | if (this->weaponSystem_) |
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[3053] | 335 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 336 | } |
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| 337 | |
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| 338 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 339 | { |
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| 340 | if (this->weaponSystem_) |
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[3053] | 341 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 342 | else |
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| 343 | return 0; |
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| 344 | } |
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| 345 | |
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[3053] | 346 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 347 | { |
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| 348 | if (this->weaponSystem_) |
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[3053] | 349 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 350 | } |
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| 351 | |
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[3053] | 352 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 353 | { |
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| 354 | if (this->weaponSystem_) |
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[3053] | 355 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 356 | else |
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| 357 | return 0; |
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| 358 | } |
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| 359 | |
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[3053] | 360 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 361 | { |
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| 362 | if (this->weaponSystem_) |
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[7163] | 363 | { |
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[3053] | 364 | this->weaponSystem_->addWeaponPack(wPack); |
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[7163] | 365 | this->addedWeaponPack(wPack); |
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| 366 | } |
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[2662] | 367 | } |
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| 368 | |
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[6417] | 369 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 370 | { |
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| 371 | if (this->weaponSystem_) |
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[7163] | 372 | { |
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[6417] | 373 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 374 | wPack->destroy(); |
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[7163] | 375 | else |
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| 376 | this->addedWeaponPack(wPack); |
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| 377 | } |
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[6417] | 378 | } |
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| 379 | |
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[3053] | 380 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 381 | { |
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| 382 | if (this->weaponSystem_) |
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[3053] | 383 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 384 | else |
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| 385 | return 0; |
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| 386 | } |
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| 387 | |
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[3089] | 388 | //Tell the Map (RadarViewable), if this is a playership |
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| 389 | void Pawn::startLocalHumanControl() |
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| 390 | { |
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| 391 | // SUPER(ControllableEntity, changedPlayer()); |
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| 392 | ControllableEntity::startLocalHumanControl(); |
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| 393 | this->isHumanShip_ = true; |
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| 394 | } |
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[2072] | 395 | } |
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