[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Simon Miescher |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[3196] | 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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[5735] | 38 | #include "infos/PlayerInfo.h" |
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[6417] | 39 | #include "controllers/Controller.h" |
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[5735] | 40 | #include "gametypes/Gametype.h" |
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[5737] | 41 | #include "graphics/ParticleSpawner.h" |
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[5735] | 42 | #include "worldentities/ExplosionChunk.h" |
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| 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "weaponsystem/WeaponSystem.h" |
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| 45 | #include "weaponsystem/WeaponSlot.h" |
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| 46 | #include "weaponsystem/WeaponPack.h" |
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| 47 | #include "weaponsystem/WeaponSet.h" |
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[2072] | 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | CreateFactory(Pawn); |
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| 52 | |
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[7163] | 53 | Pawn::Pawn(BaseObject* creator) |
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| 54 | : ControllableEntity(creator) |
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| 55 | , RadarViewable(creator, static_cast<WorldEntity*>(this)) |
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[2072] | 56 | { |
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| 57 | RegisterObject(Pawn); |
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| 58 | |
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[2662] | 59 | this->bAlive_ = true; |
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[3053] | 60 | this->bReload_ = false; |
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[2072] | 61 | |
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| 62 | this->health_ = 0; |
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| 63 | this->maxHealth_ = 0; |
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| 64 | this->initialHealth_ = 0; |
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[8706] | 65 | |
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[7163] | 66 | this->shieldHealth_ = 0; |
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[8706] | 67 | this->initialShieldHealth_ = 0; |
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| 68 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
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[7163] | 69 | this->shieldAbsorption_ = 0.5; |
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[2072] | 70 | |
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[8706] | 71 | this->reloadRate_ = 0; |
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| 72 | this->reloadWaitTime_ = 1.0f; |
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| 73 | this->reloadWaitCountdown_ = 0; |
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| 74 | |
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[2072] | 75 | this->lastHitOriginator_ = 0; |
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| 76 | |
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[2662] | 77 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 78 | |
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[6417] | 79 | this->aimPosition_ = Vector3::ZERO; |
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| 80 | |
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[2896] | 81 | if (GameMode::isMaster()) |
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[2662] | 82 | { |
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| 83 | this->weaponSystem_ = new WeaponSystem(this); |
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[3053] | 84 | this->weaponSystem_->setPawn(this); |
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[2662] | 85 | } |
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| 86 | else |
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| 87 | this->weaponSystem_ = 0; |
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| 88 | |
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| 89 | this->setRadarObjectColour(ColourValue::Red); |
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| 90 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 91 | |
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[2072] | 92 | this->registerVariables(); |
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[3089] | 93 | |
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| 94 | this->isHumanShip_ = this->hasLocalController(); |
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[8891] | 95 | |
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[8329] | 96 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
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[2072] | 97 | } |
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| 98 | |
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| 99 | Pawn::~Pawn() |
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| 100 | { |
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[2662] | 101 | if (this->isInitialized()) |
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| 102 | { |
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| 103 | if (this->weaponSystem_) |
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[5929] | 104 | this->weaponSystem_->destroy(); |
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[2662] | 105 | } |
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[2072] | 106 | } |
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| 107 | |
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| 108 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 109 | { |
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| 110 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 111 | |
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[2662] | 112 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 113 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 114 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 115 | |
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| 116 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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[8706] | 117 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
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| 118 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 119 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 120 | |
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[2662] | 121 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 122 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 123 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 124 | |
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[3053] | 125 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 126 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[6417] | 127 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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[8706] | 128 | |
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| 129 | XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); |
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| 130 | XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); |
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[9016] | 131 | |
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| 132 | XMLPortParam ( RadarViewable, "RVName", setRVName, getRVName, xmlelement, mode ); |
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[2072] | 133 | } |
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| 134 | |
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| 135 | void Pawn::registerVariables() |
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| 136 | { |
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[7163] | 137 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 138 | registerVariable(this->health_, VariableDirection::ToClient); |
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[8706] | 139 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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[7163] | 140 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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[8706] | 141 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
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[7163] | 142 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 143 | registerVariable(this->bReload_, VariableDirection::ToServer); |
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| 144 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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[2072] | 145 | } |
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| 146 | |
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| 147 | void Pawn::tick(float dt) |
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| 148 | { |
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[2809] | 149 | SUPER(Pawn, tick, dt); |
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[2072] | 150 | |
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[3053] | 151 | this->bReload_ = false; |
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[2662] | 152 | |
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[8706] | 153 | // TODO: use the existing timer functions instead |
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| 154 | if(this->reloadWaitCountdown_ > 0) |
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| 155 | { |
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| 156 | this->decreaseReloadCountdownTime(dt); |
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| 157 | } |
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| 158 | else |
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| 159 | { |
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| 160 | this->addShieldHealth(this->getReloadRate() * dt); |
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| 161 | this->resetReloadCountdown(); |
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| 162 | } |
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| 163 | |
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[3084] | 164 | if (GameMode::isMaster()) |
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[8706] | 165 | { |
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[3087] | 166 | if (this->health_ <= 0 && bAlive_) |
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[6864] | 167 | { |
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[8706] | 168 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
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[3087] | 169 | this->death(); |
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[6864] | 170 | } |
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[8706] | 171 | } |
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[2072] | 172 | } |
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| 173 | |
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[7889] | 174 | void Pawn::preDestroy() |
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| 175 | { |
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| 176 | // yay, multiple inheritance! |
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| 177 | this->ControllableEntity::preDestroy(); |
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| 178 | this->PickupCarrier::preDestroy(); |
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| 179 | } |
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| 180 | |
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[2826] | 181 | void Pawn::setPlayer(PlayerInfo* player) |
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| 182 | { |
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| 183 | ControllableEntity::setPlayer(player); |
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| 184 | |
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| 185 | if (this->getGametype()) |
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| 186 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 187 | } |
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| 188 | |
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| 189 | void Pawn::removePlayer() |
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| 190 | { |
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| 191 | if (this->getGametype()) |
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| 192 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 193 | |
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| 194 | ControllableEntity::removePlayer(); |
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| 195 | } |
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| 196 | |
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[8706] | 197 | |
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[2072] | 198 | void Pawn::setHealth(float health) |
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| 199 | { |
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[8706] | 200 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
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[2072] | 201 | } |
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| 202 | |
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[8706] | 203 | void Pawn::setShieldHealth(float shieldHealth) |
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[2072] | 204 | { |
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[8706] | 205 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
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| 206 | } |
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| 207 | |
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| 208 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
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| 209 | { |
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| 210 | this->maxShieldHealth_ = maxshieldhealth; |
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| 211 | } |
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| 212 | |
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| 213 | void Pawn::setReloadRate(float reloadrate) |
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| 214 | { |
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| 215 | this->reloadRate_ = reloadrate; |
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| 216 | } |
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| 217 | |
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| 218 | void Pawn::setReloadWaitTime(float reloadwaittime) |
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| 219 | { |
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| 220 | this->reloadWaitTime_ = reloadwaittime; |
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| 221 | } |
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| 222 | |
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| 223 | void Pawn::decreaseReloadCountdownTime(float dt) |
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| 224 | { |
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| 225 | this->reloadWaitCountdown_ -= dt; |
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| 226 | } |
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| 227 | |
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| 228 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 229 | { |
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[2826] | 230 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 231 | { |
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[8706] | 232 | if (shielddamage >= this->getShieldHealth()) |
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[7163] | 233 | { |
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| 234 | this->setShieldHealth(0); |
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[8706] | 235 | this->setHealth(this->health_ - (healthdamage + damage)); |
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[7163] | 236 | } |
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[8706] | 237 | else |
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| 238 | { |
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| 239 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 240 | |
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[8706] | 241 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 242 | shielddamage = damage * this->shieldAbsorption_; |
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| 243 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 244 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 245 | |
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[8706] | 246 | // set remaining damage to health |
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| 247 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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[7163] | 248 | } |
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| 249 | |
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[2826] | 250 | this->lastHitOriginator_ = originator; |
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| 251 | } |
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[2072] | 252 | } |
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| 253 | |
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[8706] | 254 | // TODO: Still valid? |
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| 255 | /* HIT-Funktionen |
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| 256 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
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| 257 | |
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| 258 | */ |
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| 259 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) |
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[2072] | 260 | { |
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[6417] | 261 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 262 | { |
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[8706] | 263 | this->damage(damage, healthdamage, shielddamage, originator); |
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[2826] | 264 | this->setVelocity(this->getVelocity() + force); |
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| 265 | } |
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[2072] | 266 | } |
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| 267 | |
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[8706] | 268 | |
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| 269 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) |
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[6417] | 270 | { |
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| 271 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 272 | { |
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[8706] | 273 | this->damage(damage, healthdamage, shielddamage, originator); |
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[6417] | 274 | |
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| 275 | if ( this->getController() ) |
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[8706] | 276 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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[6417] | 277 | } |
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| 278 | } |
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| 279 | |
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[8706] | 280 | |
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[2072] | 281 | void Pawn::kill() |
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| 282 | { |
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| 283 | this->damage(this->health_); |
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| 284 | this->death(); |
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| 285 | } |
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| 286 | |
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[2662] | 287 | void Pawn::spawneffect() |
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[2072] | 288 | { |
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| 289 | // play spawn effect |
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[6417] | 290 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 291 | { |
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| 292 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 293 | effect->setPosition(this->getPosition()); |
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| 294 | effect->setOrientation(this->getOrientation()); |
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| 295 | effect->setDestroyAfterLife(true); |
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| 296 | effect->setSource(this->spawnparticlesource_); |
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| 297 | effect->setLifetime(this->spawnparticleduration_); |
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| 298 | } |
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[2072] | 299 | } |
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| 300 | |
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| 301 | void Pawn::death() |
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| 302 | { |
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[3033] | 303 | this->setHealth(1); |
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[2826] | 304 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 305 | { |
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| 306 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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| 307 | this->bAlive_ = false; |
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[2662] | 308 | |
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[2826] | 309 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 310 | |
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[2826] | 311 | if (this->getGametype()) |
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| 312 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 313 | |
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[3038] | 314 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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| 315 | this->getPlayer()->stopControl(); |
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[2072] | 316 | |
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[2896] | 317 | if (GameMode::isMaster()) |
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[3087] | 318 | { |
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| 319 | // this->deathEffect(); |
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| 320 | this->goWithStyle(); |
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| 321 | } |
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[2826] | 322 | } |
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[2662] | 323 | } |
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[3087] | 324 | void Pawn::goWithStyle() |
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| 325 | { |
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| 326 | this->bAlive_ = false; |
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| 327 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 328 | |
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[3087] | 329 | BigExplosion* chunk = new BigExplosion(this->getCreator()); |
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| 330 | chunk->setPosition(this->getPosition()); |
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| 331 | |
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| 332 | } |
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[2662] | 333 | void Pawn::deatheffect() |
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| 334 | { |
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[2072] | 335 | // play death effect |
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[2662] | 336 | { |
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| 337 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 338 | effect->setPosition(this->getPosition()); |
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| 339 | effect->setOrientation(this->getOrientation()); |
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| 340 | effect->setDestroyAfterLife(true); |
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| 341 | effect->setSource("Orxonox/explosion2b"); |
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| 342 | effect->setLifetime(4.0f); |
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| 343 | } |
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| 344 | { |
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| 345 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 346 | effect->setPosition(this->getPosition()); |
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| 347 | effect->setOrientation(this->getOrientation()); |
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| 348 | effect->setDestroyAfterLife(true); |
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| 349 | effect->setSource("Orxonox/smoke6"); |
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| 350 | effect->setLifetime(4.0f); |
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| 351 | } |
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| 352 | { |
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| 353 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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| 354 | effect->setPosition(this->getPosition()); |
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| 355 | effect->setOrientation(this->getOrientation()); |
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| 356 | effect->setDestroyAfterLife(true); |
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| 357 | effect->setSource("Orxonox/sparks"); |
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| 358 | effect->setLifetime(4.0f); |
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| 359 | } |
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| 360 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 361 | { |
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| 362 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); |
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| 363 | chunk->setPosition(this->getPosition()); |
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| 364 | } |
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[2072] | 365 | } |
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| 366 | |
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[6417] | 367 | void Pawn::fired(unsigned int firemode) |
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[2098] | 368 | { |
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[6417] | 369 | if (this->weaponSystem_) |
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| 370 | this->weaponSystem_->fire(firemode); |
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[2098] | 371 | } |
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| 372 | |
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[3053] | 373 | void Pawn::reload() |
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| 374 | { |
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| 375 | this->bReload_ = true; |
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| 376 | } |
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| 377 | |
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[2072] | 378 | void Pawn::postSpawn() |
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| 379 | { |
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| 380 | this->setHealth(this->initialHealth_); |
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[2896] | 381 | if (GameMode::isMaster()) |
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[2662] | 382 | this->spawneffect(); |
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[2072] | 383 | } |
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[2662] | 384 | |
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[2893] | 385 | /* WeaponSystem: |
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| 386 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 387 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 388 | * --> e.g. Pickup-Items |
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| 389 | */ |
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[3053] | 390 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 391 | { |
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| 392 | this->attach(wSlot); |
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| 393 | if (this->weaponSystem_) |
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[3053] | 394 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 395 | } |
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| 396 | |
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| 397 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 398 | { |
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| 399 | if (this->weaponSystem_) |
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[3053] | 400 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 401 | else |
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| 402 | return 0; |
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| 403 | } |
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| 404 | |
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[3053] | 405 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 406 | { |
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| 407 | if (this->weaponSystem_) |
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[3053] | 408 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 409 | } |
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| 410 | |
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[3053] | 411 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 412 | { |
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| 413 | if (this->weaponSystem_) |
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[3053] | 414 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 415 | else |
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| 416 | return 0; |
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| 417 | } |
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| 418 | |
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[3053] | 419 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 420 | { |
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| 421 | if (this->weaponSystem_) |
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[7163] | 422 | { |
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[3053] | 423 | this->weaponSystem_->addWeaponPack(wPack); |
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[7163] | 424 | this->addedWeaponPack(wPack); |
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| 425 | } |
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[2662] | 426 | } |
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| 427 | |
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[6417] | 428 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 429 | { |
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| 430 | if (this->weaponSystem_) |
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[7163] | 431 | { |
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[6417] | 432 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 433 | wPack->destroy(); |
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[7163] | 434 | else |
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| 435 | this->addedWeaponPack(wPack); |
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| 436 | } |
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[6417] | 437 | } |
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| 438 | |
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[3053] | 439 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 440 | { |
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| 441 | if (this->weaponSystem_) |
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[3053] | 442 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 443 | else |
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| 444 | return 0; |
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| 445 | } |
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| 446 | |
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[3089] | 447 | //Tell the Map (RadarViewable), if this is a playership |
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| 448 | void Pawn::startLocalHumanControl() |
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| 449 | { |
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| 450 | // SUPER(ControllableEntity, changedPlayer()); |
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| 451 | ControllableEntity::startLocalHumanControl(); |
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| 452 | this->isHumanShip_ = true; |
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| 453 | } |
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[8891] | 454 | |
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| 455 | void Pawn::changedActivity(void) |
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| 456 | { |
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| 457 | SUPER(Pawn, changedActivity); |
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| 458 | |
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[9016] | 459 | this->setRadarVisibility(this->isVisible()); |
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[8891] | 460 | } |
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| 461 | |
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| 462 | void Pawn::changedVisibility(void) |
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| 463 | { |
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| 464 | SUPER(Pawn, changedVisibility); |
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| 465 | //this->setVisible(this->isVisible()); |
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| 466 | this->setRadarVisibility(this->isVisible()); |
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| 467 | } |
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| 468 | |
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[2072] | 469 | } |
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