[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[8706] | 25 | * Simon Miescher |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Pawn.h" |
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| 30 | |
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[3280] | 31 | #include <algorithm> |
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| 32 | |
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[3196] | 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[3196] | 36 | #include "network/NetworkFunction.h" |
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| 37 | |
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[5735] | 38 | #include "infos/PlayerInfo.h" |
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[6417] | 39 | #include "controllers/Controller.h" |
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[5735] | 40 | #include "gametypes/Gametype.h" |
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[5737] | 41 | #include "graphics/ParticleSpawner.h" |
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[5735] | 42 | #include "worldentities/ExplosionChunk.h" |
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| 43 | #include "worldentities/BigExplosion.h" |
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| 44 | #include "weaponsystem/WeaponSystem.h" |
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| 45 | #include "weaponsystem/WeaponSlot.h" |
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| 46 | #include "weaponsystem/WeaponPack.h" |
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| 47 | #include "weaponsystem/WeaponSet.h" |
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[2072] | 48 | |
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[9625] | 49 | #include "controllers/FormationController.h" |
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| 50 | |
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[2072] | 51 | namespace orxonox |
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| 52 | { |
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[9667] | 53 | RegisterClass(Pawn); |
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[2072] | 54 | |
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[9667] | 55 | Pawn::Pawn(Context* context) |
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| 56 | : ControllableEntity(context) |
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| 57 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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[2072] | 58 | { |
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| 59 | RegisterObject(Pawn); |
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| 60 | |
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[2662] | 61 | this->bAlive_ = true; |
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[3053] | 62 | this->bReload_ = false; |
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[2072] | 63 | |
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| 64 | this->health_ = 0; |
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| 65 | this->maxHealth_ = 0; |
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| 66 | this->initialHealth_ = 0; |
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[8706] | 67 | |
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[7163] | 68 | this->shieldHealth_ = 0; |
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[8706] | 69 | this->initialShieldHealth_ = 0; |
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| 70 | this->maxShieldHealth_ = 100; //otherwise shield might increase to float_max |
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[7163] | 71 | this->shieldAbsorption_ = 0.5; |
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[2072] | 72 | |
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[8706] | 73 | this->reloadRate_ = 0; |
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| 74 | this->reloadWaitTime_ = 1.0f; |
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| 75 | this->reloadWaitCountdown_ = 0; |
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| 76 | |
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[2072] | 77 | this->lastHitOriginator_ = 0; |
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| 78 | |
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[9348] | 79 | // set damage multiplier to default value 1, meaning nominal damage |
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| 80 | this->damageMultiplier_ = 1; |
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| 81 | |
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[2662] | 82 | this->spawnparticleduration_ = 3.0f; |
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[2098] | 83 | |
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[6417] | 84 | this->aimPosition_ = Vector3::ZERO; |
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| 85 | |
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[2896] | 86 | if (GameMode::isMaster()) |
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[2662] | 87 | { |
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[9667] | 88 | this->weaponSystem_ = new WeaponSystem(this->getContext()); |
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[3053] | 89 | this->weaponSystem_->setPawn(this); |
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[2662] | 90 | } |
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| 91 | else |
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| 92 | this->weaponSystem_ = 0; |
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| 93 | |
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| 94 | this->setRadarObjectColour(ColourValue::Red); |
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| 95 | this->setRadarObjectShape(RadarViewable::Dot); |
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| 96 | |
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[2072] | 97 | this->registerVariables(); |
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[3089] | 98 | |
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| 99 | this->isHumanShip_ = this->hasLocalController(); |
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[8891] | 100 | |
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[8329] | 101 | this->setSyncMode(ObjectDirection::Bidirectional); // needed to synchronise e.g. aimposition |
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[2072] | 102 | } |
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| 103 | |
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| 104 | Pawn::~Pawn() |
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| 105 | { |
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[2662] | 106 | if (this->isInitialized()) |
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| 107 | { |
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| 108 | if (this->weaponSystem_) |
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[5929] | 109 | this->weaponSystem_->destroy(); |
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[2662] | 110 | } |
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[2072] | 111 | } |
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| 112 | |
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| 113 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 114 | { |
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| 115 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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| 116 | |
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[2662] | 117 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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[2072] | 118 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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| 119 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 120 | |
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| 121 | XMLPortParam(Pawn, "shieldhealth", setShieldHealth, getShieldHealth, xmlelement, mode).defaultValues(0); |
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[8706] | 122 | XMLPortParam(Pawn, "initialshieldhealth", setInitialShieldHealth, getInitialShieldHealth, xmlelement, mode).defaultValues(0); |
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| 123 | XMLPortParam(Pawn, "maxshieldhealth", setMaxShieldHealth, getMaxShieldHealth, xmlelement, mode).defaultValues(100); |
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[7163] | 124 | XMLPortParam(Pawn, "shieldabsorption", setShieldAbsorption, getShieldAbsorption, xmlelement, mode).defaultValues(0); |
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| 125 | |
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[2662] | 126 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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| 127 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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| 128 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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| 129 | |
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[3053] | 130 | XMLPortObject(Pawn, WeaponSlot, "weaponslots", addWeaponSlot, getWeaponSlot, xmlelement, mode); |
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| 131 | XMLPortObject(Pawn, WeaponSet, "weaponsets", addWeaponSet, getWeaponSet, xmlelement, mode); |
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[6417] | 132 | XMLPortObject(Pawn, WeaponPack, "weapons", addWeaponPackXML, getWeaponPack, xmlelement, mode); |
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[8706] | 133 | |
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| 134 | XMLPortParam(Pawn, "reloadrate", setReloadRate, getReloadRate, xmlelement, mode).defaultValues(0); |
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| 135 | XMLPortParam(Pawn, "reloadwaittime", setReloadWaitTime, getReloadWaitTime, xmlelement, mode).defaultValues(1.0f); |
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[9254] | 136 | |
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[9257] | 137 | XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode ); |
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[2072] | 138 | } |
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| 139 | |
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| 140 | void Pawn::registerVariables() |
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| 141 | { |
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[7163] | 142 | registerVariable(this->bAlive_, VariableDirection::ToClient); |
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| 143 | registerVariable(this->health_, VariableDirection::ToClient); |
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[8706] | 144 | registerVariable(this->maxHealth_, VariableDirection::ToClient); |
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[7163] | 145 | registerVariable(this->shieldHealth_, VariableDirection::ToClient); |
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[8706] | 146 | registerVariable(this->maxShieldHealth_, VariableDirection::ToClient); |
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[7163] | 147 | registerVariable(this->shieldAbsorption_, VariableDirection::ToClient); |
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| 148 | registerVariable(this->bReload_, VariableDirection::ToServer); |
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| 149 | registerVariable(this->aimPosition_, VariableDirection::ToServer); // For the moment this variable gets only transfered to the server |
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[2072] | 150 | } |
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| 151 | |
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| 152 | void Pawn::tick(float dt) |
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| 153 | { |
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[2809] | 154 | SUPER(Pawn, tick, dt); |
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[2072] | 155 | |
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[3053] | 156 | this->bReload_ = false; |
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[2662] | 157 | |
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[8706] | 158 | // TODO: use the existing timer functions instead |
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| 159 | if(this->reloadWaitCountdown_ > 0) |
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| 160 | { |
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| 161 | this->decreaseReloadCountdownTime(dt); |
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| 162 | } |
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| 163 | else |
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| 164 | { |
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| 165 | this->addShieldHealth(this->getReloadRate() * dt); |
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| 166 | this->resetReloadCountdown(); |
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| 167 | } |
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| 168 | |
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[3084] | 169 | if (GameMode::isMaster()) |
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[8706] | 170 | { |
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[3087] | 171 | if (this->health_ <= 0 && bAlive_) |
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[6864] | 172 | { |
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[8706] | 173 | this->fireEvent(); // Event to notify anyone who wants to know about the death. |
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[3087] | 174 | this->death(); |
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[6864] | 175 | } |
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[8706] | 176 | } |
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[2072] | 177 | } |
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| 178 | |
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[7889] | 179 | void Pawn::preDestroy() |
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| 180 | { |
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| 181 | // yay, multiple inheritance! |
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| 182 | this->ControllableEntity::preDestroy(); |
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| 183 | this->PickupCarrier::preDestroy(); |
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| 184 | } |
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| 185 | |
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[2826] | 186 | void Pawn::setPlayer(PlayerInfo* player) |
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| 187 | { |
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| 188 | ControllableEntity::setPlayer(player); |
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| 189 | |
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| 190 | if (this->getGametype()) |
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| 191 | this->getGametype()->playerStartsControllingPawn(player, this); |
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| 192 | } |
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| 193 | |
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| 194 | void Pawn::removePlayer() |
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| 195 | { |
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| 196 | if (this->getGametype()) |
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| 197 | this->getGametype()->playerStopsControllingPawn(this->getPlayer(), this); |
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| 198 | |
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| 199 | ControllableEntity::removePlayer(); |
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| 200 | } |
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| 201 | |
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[8706] | 202 | |
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[2072] | 203 | void Pawn::setHealth(float health) |
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| 204 | { |
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[8706] | 205 | this->health_ = std::min(health, this->maxHealth_); //Health can't be set to a value bigger than maxHealth, otherwise it will be reduced at first hit |
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[2072] | 206 | } |
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| 207 | |
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[8706] | 208 | void Pawn::setShieldHealth(float shieldHealth) |
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[2072] | 209 | { |
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[8706] | 210 | this->shieldHealth_ = std::min(shieldHealth, this->maxShieldHealth_); |
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| 211 | } |
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| 212 | |
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| 213 | void Pawn::setMaxShieldHealth(float maxshieldhealth) |
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| 214 | { |
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| 215 | this->maxShieldHealth_ = maxshieldhealth; |
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| 216 | } |
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| 217 | |
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| 218 | void Pawn::setReloadRate(float reloadrate) |
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| 219 | { |
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| 220 | this->reloadRate_ = reloadrate; |
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| 221 | } |
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| 222 | |
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| 223 | void Pawn::setReloadWaitTime(float reloadwaittime) |
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| 224 | { |
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| 225 | this->reloadWaitTime_ = reloadwaittime; |
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| 226 | } |
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| 227 | |
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| 228 | void Pawn::decreaseReloadCountdownTime(float dt) |
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| 229 | { |
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| 230 | this->reloadWaitCountdown_ -= dt; |
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| 231 | } |
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| 232 | |
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| 233 | void Pawn::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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| 234 | { |
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[9348] | 235 | // Applies multiplier given by the DamageBoost Pickup. |
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| 236 | if (originator) |
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| 237 | damage *= originator->getDamageMultiplier(); |
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| 238 | |
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[2826] | 239 | if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator)) |
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| 240 | { |
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[8706] | 241 | if (shielddamage >= this->getShieldHealth()) |
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[7163] | 242 | { |
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| 243 | this->setShieldHealth(0); |
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[8706] | 244 | this->setHealth(this->health_ - (healthdamage + damage)); |
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[7163] | 245 | } |
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[8706] | 246 | else |
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| 247 | { |
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| 248 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 249 | |
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[8706] | 250 | // remove remaining shieldAbsorpton-Part of damage from shield |
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| 251 | shielddamage = damage * this->shieldAbsorption_; |
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| 252 | shielddamage = std::min(this->getShieldHealth(),shielddamage); |
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| 253 | this->setShieldHealth(this->shieldHealth_ - shielddamage); |
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[7163] | 254 | |
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[8706] | 255 | // set remaining damage to health |
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| 256 | this->setHealth(this->health_ - (damage - shielddamage) - healthdamage); |
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[7163] | 257 | } |
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| 258 | |
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[2826] | 259 | this->lastHitOriginator_ = originator; |
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| 260 | } |
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[2072] | 261 | } |
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| 262 | |
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[8706] | 263 | // TODO: Still valid? |
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| 264 | /* HIT-Funktionen |
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| 265 | Die hit-Funktionen muessen auch in src/orxonox/controllers/Controller.h angepasst werden! (Visuelle Effekte) |
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| 266 | |
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| 267 | */ |
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| 268 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage, float healthdamage, float shielddamage) |
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[2072] | 269 | { |
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[6417] | 270 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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[2826] | 271 | { |
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[8706] | 272 | this->damage(damage, healthdamage, shielddamage, originator); |
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[2826] | 273 | this->setVelocity(this->getVelocity() + force); |
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| 274 | } |
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[2072] | 275 | } |
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| 276 | |
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[8706] | 277 | |
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| 278 | void Pawn::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) |
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[6417] | 279 | { |
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| 280 | if (this->getGametype() && this->getGametype()->allowPawnHit(this, originator) && (!this->getController() || !this->getController()->getGodMode()) ) |
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| 281 | { |
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[8706] | 282 | this->damage(damage, healthdamage, shielddamage, originator); |
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[6417] | 283 | |
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| 284 | if ( this->getController() ) |
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[8706] | 285 | this->getController()->hit(originator, contactpoint, damage); // changed to damage, why shielddamage? |
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[6417] | 286 | } |
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| 287 | } |
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| 288 | |
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[8706] | 289 | |
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[2072] | 290 | void Pawn::kill() |
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| 291 | { |
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| 292 | this->damage(this->health_); |
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| 293 | this->death(); |
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| 294 | } |
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| 295 | |
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[2662] | 296 | void Pawn::spawneffect() |
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[2072] | 297 | { |
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| 298 | // play spawn effect |
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[6417] | 299 | if (!this->spawnparticlesource_.empty()) |
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[2662] | 300 | { |
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[9667] | 301 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 302 | effect->setPosition(this->getPosition()); |
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| 303 | effect->setOrientation(this->getOrientation()); |
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| 304 | effect->setDestroyAfterLife(true); |
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| 305 | effect->setSource(this->spawnparticlesource_); |
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| 306 | effect->setLifetime(this->spawnparticleduration_); |
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| 307 | } |
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[2072] | 308 | } |
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| 309 | |
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[9625] | 310 | |
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[2072] | 311 | void Pawn::death() |
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| 312 | { |
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[3033] | 313 | this->setHealth(1); |
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[2826] | 314 | if (this->getGametype() && this->getGametype()->allowPawnDeath(this, this->lastHitOriginator_)) |
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| 315 | { |
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| 316 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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| 317 | this->bAlive_ = false; |
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[2662] | 318 | |
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[2826] | 319 | this->setDestroyWhenPlayerLeft(false); |
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[2662] | 320 | |
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[2826] | 321 | if (this->getGametype()) |
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| 322 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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[2662] | 323 | |
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[3038] | 324 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) |
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[9625] | 325 | { |
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[9663] | 326 | // Start to control a new entity if you're the master of a formation |
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| 327 | if(this->hasSlaves()) |
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| 328 | { |
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| 329 | Controller* slave = this->getSlave(); |
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| 330 | ControllableEntity* entity = slave->getControllableEntity(); |
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[2072] | 331 | |
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[9625] | 332 | |
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[9663] | 333 | if(!entity->hasHumanController()) |
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| 334 | { |
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[9666] | 335 | // delete the AIController // <-- TODO: delete? nothing is deleted here... should we delete the controller? |
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[9663] | 336 | slave->setControllableEntity(0); |
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[9625] | 337 | |
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[9663] | 338 | // set a new master within the formation |
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| 339 | orxonox_cast<FormationController*>(this->getController())->setNewMasterWithinFormation(orxonox_cast<FormationController*>(slave)); |
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[9625] | 340 | |
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[9663] | 341 | // start to control a slave |
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| 342 | this->getPlayer()->startControl(entity); |
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| 343 | } |
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| 344 | else |
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| 345 | { |
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| 346 | this->getPlayer()->stopControl(); |
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| 347 | } |
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[9625] | 348 | |
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[9663] | 349 | } |
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| 350 | else |
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| 351 | { |
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| 352 | this->getPlayer()->stopControl(); |
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| 353 | } |
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[9625] | 354 | } |
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[2896] | 355 | if (GameMode::isMaster()) |
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[3087] | 356 | { |
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| 357 | // this->deathEffect(); |
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| 358 | this->goWithStyle(); |
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| 359 | } |
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[2826] | 360 | } |
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[2662] | 361 | } |
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[3087] | 362 | void Pawn::goWithStyle() |
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| 363 | { |
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| 364 | this->bAlive_ = false; |
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| 365 | this->setDestroyWhenPlayerLeft(false); |
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[2072] | 366 | |
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[9667] | 367 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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[3087] | 368 | chunk->setPosition(this->getPosition()); |
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| 369 | |
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| 370 | } |
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[2662] | 371 | void Pawn::deatheffect() |
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| 372 | { |
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[2072] | 373 | // play death effect |
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[2662] | 374 | { |
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[9667] | 375 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 376 | effect->setPosition(this->getPosition()); |
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| 377 | effect->setOrientation(this->getOrientation()); |
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| 378 | effect->setDestroyAfterLife(true); |
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| 379 | effect->setSource("Orxonox/explosion2b"); |
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| 380 | effect->setLifetime(4.0f); |
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| 381 | } |
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| 382 | { |
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[9667] | 383 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 384 | effect->setPosition(this->getPosition()); |
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| 385 | effect->setOrientation(this->getOrientation()); |
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| 386 | effect->setDestroyAfterLife(true); |
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| 387 | effect->setSource("Orxonox/smoke6"); |
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| 388 | effect->setLifetime(4.0f); |
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| 389 | } |
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| 390 | { |
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[9667] | 391 | ParticleSpawner* effect = new ParticleSpawner(this->getContext()); |
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[2662] | 392 | effect->setPosition(this->getPosition()); |
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| 393 | effect->setOrientation(this->getOrientation()); |
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| 394 | effect->setDestroyAfterLife(true); |
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| 395 | effect->setSource("Orxonox/sparks"); |
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| 396 | effect->setLifetime(4.0f); |
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| 397 | } |
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| 398 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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| 399 | { |
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[9667] | 400 | ExplosionChunk* chunk = new ExplosionChunk(this->getContext()); |
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[2662] | 401 | chunk->setPosition(this->getPosition()); |
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| 402 | } |
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[2072] | 403 | } |
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| 404 | |
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[6417] | 405 | void Pawn::fired(unsigned int firemode) |
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[2098] | 406 | { |
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[6417] | 407 | if (this->weaponSystem_) |
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| 408 | this->weaponSystem_->fire(firemode); |
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[2098] | 409 | } |
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| 410 | |
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[3053] | 411 | void Pawn::reload() |
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| 412 | { |
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| 413 | this->bReload_ = true; |
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| 414 | } |
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| 415 | |
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[2072] | 416 | void Pawn::postSpawn() |
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| 417 | { |
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| 418 | this->setHealth(this->initialHealth_); |
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[2896] | 419 | if (GameMode::isMaster()) |
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[2662] | 420 | this->spawneffect(); |
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[2072] | 421 | } |
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[2662] | 422 | |
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[2893] | 423 | /* WeaponSystem: |
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| 424 | * functions load Slot, Set, Pack from XML and make sure all parent-pointers are set. |
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| 425 | * with setWeaponPack you can not just load a Pack from XML but if a Pack already exists anywhere, you can attach it. |
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| 426 | * --> e.g. Pickup-Items |
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| 427 | */ |
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[3053] | 428 | void Pawn::addWeaponSlot(WeaponSlot * wSlot) |
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[2662] | 429 | { |
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| 430 | this->attach(wSlot); |
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| 431 | if (this->weaponSystem_) |
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[3053] | 432 | this->weaponSystem_->addWeaponSlot(wSlot); |
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[2662] | 433 | } |
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| 434 | |
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| 435 | WeaponSlot * Pawn::getWeaponSlot(unsigned int index) const |
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| 436 | { |
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| 437 | if (this->weaponSystem_) |
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[3053] | 438 | return this->weaponSystem_->getWeaponSlot(index); |
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[2662] | 439 | else |
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| 440 | return 0; |
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| 441 | } |
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| 442 | |
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[3053] | 443 | void Pawn::addWeaponSet(WeaponSet * wSet) |
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[2662] | 444 | { |
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| 445 | if (this->weaponSystem_) |
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[3053] | 446 | this->weaponSystem_->addWeaponSet(wSet); |
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[2662] | 447 | } |
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| 448 | |
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[3053] | 449 | WeaponSet * Pawn::getWeaponSet(unsigned int index) const |
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[2662] | 450 | { |
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| 451 | if (this->weaponSystem_) |
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[3053] | 452 | return this->weaponSystem_->getWeaponSet(index); |
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[2662] | 453 | else |
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| 454 | return 0; |
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| 455 | } |
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| 456 | |
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[3053] | 457 | void Pawn::addWeaponPack(WeaponPack * wPack) |
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[2662] | 458 | { |
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| 459 | if (this->weaponSystem_) |
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[7163] | 460 | { |
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[3053] | 461 | this->weaponSystem_->addWeaponPack(wPack); |
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[7163] | 462 | this->addedWeaponPack(wPack); |
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| 463 | } |
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[2662] | 464 | } |
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| 465 | |
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[6417] | 466 | void Pawn::addWeaponPackXML(WeaponPack * wPack) |
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| 467 | { |
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| 468 | if (this->weaponSystem_) |
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[7163] | 469 | { |
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[6417] | 470 | if (!this->weaponSystem_->addWeaponPack(wPack)) |
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| 471 | wPack->destroy(); |
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[7163] | 472 | else |
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| 473 | this->addedWeaponPack(wPack); |
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| 474 | } |
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[6417] | 475 | } |
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| 476 | |
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[3053] | 477 | WeaponPack * Pawn::getWeaponPack(unsigned int index) const |
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[2662] | 478 | { |
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| 479 | if (this->weaponSystem_) |
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[3053] | 480 | return this->weaponSystem_->getWeaponPack(index); |
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[2662] | 481 | else |
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| 482 | return 0; |
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| 483 | } |
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| 484 | |
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[3089] | 485 | //Tell the Map (RadarViewable), if this is a playership |
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| 486 | void Pawn::startLocalHumanControl() |
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| 487 | { |
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| 488 | // SUPER(ControllableEntity, changedPlayer()); |
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| 489 | ControllableEntity::startLocalHumanControl(); |
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| 490 | this->isHumanShip_ = true; |
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| 491 | } |
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[8891] | 492 | |
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| 493 | void Pawn::changedVisibility(void) |
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| 494 | { |
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| 495 | SUPER(Pawn, changedVisibility); |
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[9254] | 496 | |
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| 497 | // enable proper radarviewability when the visibility is changed |
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| 498 | this->RadarViewable::settingsChanged(); |
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[8891] | 499 | } |
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| 500 | |
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[9625] | 501 | |
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| 502 | // A function to check if this pawn's controller is the master of any formationcontroller |
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| 503 | bool Pawn::hasSlaves() |
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| 504 | { |
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[9663] | 505 | for (ObjectList<FormationController>::iterator it = |
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| 506 | ObjectList<FormationController>::begin(); |
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| 507 | it != ObjectList<FormationController>::end(); ++it ) |
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| 508 | { |
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| 509 | // checks if the pawn's controller has a slave |
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| 510 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
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| 511 | return true; |
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| 512 | } |
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| 513 | return false; |
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[9625] | 514 | } |
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| 515 | |
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| 516 | // A function that returns a slave of the pawn's controller |
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| 517 | Controller* Pawn::getSlave(){ |
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[9663] | 518 | for (ObjectList<FormationController>::iterator it = |
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| 519 | ObjectList<FormationController>::begin(); |
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| 520 | it != ObjectList<FormationController>::end(); ++it ) |
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| 521 | { |
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| 522 | if (this->hasHumanController() && it->getMaster() == this->getPlayer()->getController()) |
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| 523 | return it->getController(); |
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| 524 | } |
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| 525 | return 0; |
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[9625] | 526 | } |
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| 527 | |
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| 528 | |
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| 529 | |
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[2072] | 530 | } |
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