[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Pawn_H__ |
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| 30 | #define _Pawn_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include <string> |
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[6524] | 35 | #include "interfaces/PickupCarrier.h" |
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[3196] | 36 | #include "interfaces/RadarViewable.h" |
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[5735] | 37 | #include "worldentities/ControllableEntity.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[6524] | 41 | class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable, public PickupCarrier |
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[2072] | 42 | { |
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[3053] | 43 | friend class WeaponSystem; |
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| 44 | |
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[2072] | 45 | public: |
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| 46 | Pawn(BaseObject* creator); |
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| 47 | virtual ~Pawn(); |
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| 48 | |
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| 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 50 | virtual void tick(float dt); |
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| 51 | void registerVariables(); |
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| 52 | |
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| 53 | inline bool isAlive() const |
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| 54 | { return this->bAlive_; } |
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| 55 | |
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| 56 | virtual void setHealth(float health); |
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| 57 | inline void addHealth(float health) |
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| 58 | { this->setHealth(this->health_ + health); } |
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| 59 | inline void removeHealth(float health) |
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| 60 | { this->setHealth(this->health_ - health); } |
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[2662] | 61 | inline float getHealth() const |
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[2072] | 62 | { return this->health_; } |
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| 63 | |
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| 64 | inline void setMaxHealth(float maxhealth) |
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| 65 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } |
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| 66 | inline float getMaxHealth() const |
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| 67 | { return this->maxHealth_; } |
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| 68 | |
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| 69 | inline void setInitialHealth(float initialhealth) |
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| 70 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } |
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| 71 | inline float getInitialHealth() const |
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| 72 | { return this->initialHealth_; } |
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| 73 | |
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| 74 | inline ControllableEntity* getLastHitOriginator() const |
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| 75 | { return this->lastHitOriginator_; } |
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| 76 | |
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| 77 | virtual void hit(Pawn* originator, const Vector3& force, float damage); |
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[6417] | 78 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); |
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[2072] | 79 | virtual void kill(); |
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| 80 | |
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[6417] | 81 | virtual void fired(unsigned int firemode); |
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[3053] | 82 | virtual void reload(); |
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[2072] | 83 | virtual void postSpawn(); |
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| 84 | |
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[3053] | 85 | void addWeaponSlot(WeaponSlot * wSlot); |
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[2662] | 86 | WeaponSlot * getWeaponSlot(unsigned int index) const; |
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[3053] | 87 | void addWeaponSet(WeaponSet * wSet); |
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[2662] | 88 | WeaponSet * getWeaponSet(unsigned int index) const; |
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[3053] | 89 | void addWeaponPack(WeaponPack * wPack); |
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[6417] | 90 | void addWeaponPackXML(WeaponPack * wPack); |
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[3053] | 91 | WeaponPack * getWeaponPack(unsigned int index) const; |
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[2662] | 92 | |
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| 93 | inline const WorldEntity* getWorldEntity() const |
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| 94 | { return const_cast<Pawn*>(this); } |
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| 95 | |
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| 96 | inline void setSpawnParticleSource(const std::string& source) |
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| 97 | { this->spawnparticlesource_ = source; } |
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| 98 | inline const std::string& getSpawnParticleSource() const |
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| 99 | { return this->spawnparticlesource_; } |
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| 100 | |
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| 101 | inline void setSpawnParticleDuration(float duration) |
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| 102 | { this->spawnparticleduration_ = duration; } |
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| 103 | inline float getSpawnParticleDuration() const |
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| 104 | { return this->spawnparticleduration_; } |
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| 105 | |
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| 106 | inline void setExplosionChunks(unsigned int chunks) |
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| 107 | { this->numexplosionchunks_ = chunks; } |
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| 108 | inline unsigned int getExplosionChunks() const |
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| 109 | { return this->numexplosionchunks_; } |
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| 110 | |
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[3089] | 111 | virtual void startLocalHumanControl(); |
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[2662] | 112 | |
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[6417] | 113 | void setAimPosition( Vector3 position ) |
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| 114 | { this->aimPosition_ = position; } |
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| 115 | Vector3 getAimPosition() |
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| 116 | { return this->aimPosition_; } |
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[6540] | 117 | |
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| 118 | virtual const Vector3& getCarrierPosition(void) |
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| 119 | { return this->getWorldPosition(); }; |
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[6417] | 120 | |
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[2072] | 121 | protected: |
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[3038] | 122 | virtual void setPlayer(PlayerInfo* player); |
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| 123 | virtual void removePlayer(); |
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| 124 | |
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[2072] | 125 | virtual void death(); |
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[3087] | 126 | virtual void goWithStyle(); |
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[2662] | 127 | virtual void deatheffect(); |
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| 128 | virtual void spawneffect(); |
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[2072] | 129 | |
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[6417] | 130 | virtual void damage(float damage, Pawn* originator = 0); |
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| 131 | |
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[2072] | 132 | bool bAlive_; |
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| 133 | |
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[6524] | 134 | virtual std::list<PickupCarrier*>* getCarrierChildren(void) |
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| 135 | { return new std::list<PickupCarrier*>(); } |
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| 136 | virtual PickupCarrier* getCarrierParent(void) |
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| 137 | { return NULL; } |
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[2662] | 138 | |
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[2072] | 139 | float health_; |
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| 140 | float maxHealth_; |
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| 141 | float initialHealth_; |
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| 142 | |
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| 143 | Pawn* lastHitOriginator_; |
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[2098] | 144 | |
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| 145 | WeaponSystem* weaponSystem_; |
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[3053] | 146 | bool bReload_; |
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[2662] | 147 | |
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| 148 | std::string spawnparticlesource_; |
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| 149 | float spawnparticleduration_; |
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| 150 | unsigned int numexplosionchunks_; |
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[3053] | 151 | |
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| 152 | private: |
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| 153 | inline void setWeaponSystem(WeaponSystem* weaponsystem) |
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| 154 | { this->weaponSystem_ = weaponsystem; } |
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[6417] | 155 | |
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| 156 | Vector3 aimPosition_; |
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[2072] | 157 | }; |
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| 158 | } |
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| 159 | |
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| 160 | #endif /* _Pawn_H__ */ |
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