[11604] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Leon Rigoni |
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| 24 | * |
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| 25 | */ |
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| 26 | |
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[11639] | 27 | #include "ShootableObstacle.h" |
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| 28 | #include "core/XMLPort.h" |
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| 29 | |
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[11604] | 30 | namespace orxonox |
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| 31 | { |
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| 32 | RegisterClass(ShootableObstacle); |
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| 33 | |
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| 34 | ShootableObstacle::ShootableObstacle(Context* context) : Pawn(context) |
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| 35 | { |
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| 36 | RegisterObject(ShootableObstacle); |
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[11639] | 37 | this->enableCollisionCallback(); |
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[11604] | 38 | } |
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| 39 | |
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| 40 | bool ShootableObstacle::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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| 41 | { |
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| 42 | if (GameMode::isMaster() && enableCollisionDamage_) |
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| 43 | { |
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| 44 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); |
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| 45 | if (victim) |
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| 46 | { |
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| 47 | float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); |
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| 48 | victim->hit(nullptr, contactPoint, ownCollisionShape, damage); |
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| 49 | } |
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| 50 | } |
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| 51 | |
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| 52 | return false; |
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| 53 | } |
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| 54 | |
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| 55 | void ShootableObstacle::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 56 | { |
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| 57 | SUPER(ShootableObstacle, XMLPort, xmlelement, mode); |
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| 58 | |
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| 59 | XMLPortParam(ShootableObstacle, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); |
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| 60 | XMLPortParam(ShootableObstacle, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); |
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| 61 | } |
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| 62 | |
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| 63 | } |
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