1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Leon Rigoni |
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24 | * |
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25 | */ |
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26 | #ifndef _ShootableObstacle_H__ |
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27 | #define _ShootableObstacle_H__ |
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28 | #include "worldentities/pawns/Pawn.h" |
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29 | |
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30 | namespace orxonox // tolua_export |
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31 | { |
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32 | /** |
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33 | @brief |
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34 | This class encapsulates a pawn (so an object with health) with the addition, that it damages other objects when it hits them. |
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35 | */ |
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36 | |
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37 | class _OrxonoxExport ShootableObstacle |
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38 | : public Pawn |
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39 | { |
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40 | public: |
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41 | ShootableObstacle(Context* context); |
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42 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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43 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; |
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44 | |
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45 | inline void setCollisionDamage(float c) |
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46 | { this->collisionDamage_ = c; } |
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47 | |
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48 | inline float getCollisionDamage() |
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49 | { return this->collisionDamage_; } |
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50 | |
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51 | inline void setEnableCollisionDamage(bool c) |
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52 | { |
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53 | this->enableCollisionDamage_ = c; |
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54 | this->enableCollisionCallback(); |
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55 | } |
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56 | |
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57 | inline bool getEnableCollisionDamage() |
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58 | { return this->enableCollisionDamage_; } |
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59 | |
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60 | private: |
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61 | float collisionDamage_; |
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62 | bool enableCollisionDamage_; |
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63 | }; |
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64 | } |
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65 | |
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66 | #endif |
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