[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceShip.h" |
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| 30 | |
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[3196] | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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[2662] | 32 | |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/ConfigValueIncludes.h" |
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[2662] | 35 | #include "core/Template.h" |
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[2072] | 36 | #include "core/XMLPort.h" |
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[5735] | 37 | #include "items/Engine.h" |
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[2072] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[2662] | 41 | const float orientationGain = 100; |
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[2072] | 42 | CreateFactory(SpaceShip); |
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| 43 | |
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| 44 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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| 45 | { |
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| 46 | RegisterObject(SpaceShip); |
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| 47 | |
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[2662] | 48 | this->primaryThrust_ = 100; |
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| 49 | this->auxilaryThrust_ = 30; |
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| 50 | this->rotationThrust_ = 10; |
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[2072] | 51 | |
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[2662] | 52 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 53 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 54 | this->bBoost_ = false; |
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| 55 | this->bPermanentBoost_ = false; |
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| 56 | this->steering_ = Vector3::ZERO; |
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| 57 | this->engine_ = 0; |
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[2072] | 58 | |
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[7801] | 59 | this->boostPower_ = 10.0f; |
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| 60 | this->initialBoostPower_ = 10.0f; |
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| 61 | this->boostRate_ = 5.0; |
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| 62 | this->boostPowerRate_ = 1.0; |
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| 63 | this->boostCooldownDuration_ = 5.0; |
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| 64 | this->bBoostCooldown_ = false; |
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[2072] | 65 | |
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| 66 | this->bInvertYAxis_ = false; |
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| 67 | |
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| 68 | this->setDestroyWhenPlayerLeft(true); |
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| 69 | |
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[2662] | 70 | // SpaceShip is always a physical object per default |
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| 71 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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| 72 | this->setCollisionType(WorldEntity::Dynamic); |
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| 73 | // Get notification about collisions |
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| 74 | this->enableCollisionCallback(); |
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| 75 | |
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[2072] | 76 | this->setConfigValues(); |
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| 77 | this->registerVariables(); |
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| 78 | } |
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| 79 | |
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| 80 | SpaceShip::~SpaceShip() |
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| 81 | { |
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[2662] | 82 | if (this->isInitialized() && this->engine_) |
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[5929] | 83 | this->engine_->destroy(); |
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[2072] | 84 | } |
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| 85 | |
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| 86 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 87 | { |
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| 88 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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| 89 | |
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[2662] | 90 | XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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| 91 | XMLPortParamVariable(SpaceShip, "primaryThrust", primaryThrust_, xmlelement, mode); |
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| 92 | XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
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| 93 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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[7801] | 94 | XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode); |
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| 95 | XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode); |
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| 96 | XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode); |
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| 97 | XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode); |
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[2072] | 98 | } |
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| 99 | |
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| 100 | void SpaceShip::registerVariables() |
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| 101 | { |
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[3280] | 102 | registerVariable(this->primaryThrust_, VariableDirection::ToClient); |
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| 103 | registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); |
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| 104 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
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[2072] | 105 | } |
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| 106 | |
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| 107 | void SpaceShip::setConfigValues() |
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| 108 | { |
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| 109 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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| 110 | } |
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| 111 | |
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[2662] | 112 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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[2072] | 113 | { |
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[2662] | 114 | if (type != WorldEntity::Dynamic) |
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[2072] | 115 | { |
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[2662] | 116 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
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| 117 | assert(false); // Only in debug mode |
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| 118 | return false; |
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[2072] | 119 | } |
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[2662] | 120 | else |
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| 121 | return true; |
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| 122 | } |
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[2072] | 123 | |
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[2662] | 124 | void SpaceShip::tick(float dt) |
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| 125 | { |
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[2809] | 126 | SUPER(SpaceShip, tick, dt); |
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[2072] | 127 | |
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[2662] | 128 | if (this->hasLocalController()) |
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[2072] | 129 | { |
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[2662] | 130 | /* |
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| 131 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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| 132 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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| 133 | if (this->localLinearAcceleration_.z() > 0) |
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| 134 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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[2072] | 135 | else |
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[2662] | 136 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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| 137 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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| 138 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 139 | */ |
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| 140 | if (!this->isInMouseLook()) |
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| 141 | { |
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| 142 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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| 143 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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| 144 | } |
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[7860] | 145 | |
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| 146 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 147 | |
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[7801] | 148 | if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_) |
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| 149 | { |
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| 150 | this->boostPower_ += this->boostPowerRate_*dt; |
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| 151 | } |
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| 152 | if(this->bBoost_) |
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| 153 | { |
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| 154 | this->boostPower_ -=this->boostRate_*dt; |
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| 155 | if(this->boostPower_ <= 0.0f) |
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| 156 | { |
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| 157 | this->bBoost_ = false; |
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| 158 | this->bBoostCooldown_ = true; |
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| 159 | this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); |
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| 160 | } |
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| 161 | } |
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[2072] | 162 | } |
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| 163 | } |
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[7860] | 164 | |
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[7801] | 165 | void SpaceShip::boostCooledDown(void) |
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| 166 | { |
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| 167 | this->bBoostCooldown_ = false; |
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| 168 | } |
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[2072] | 169 | |
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| 170 | void SpaceShip::moveFrontBack(const Vector2& value) |
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| 171 | { |
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[2662] | 172 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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| 173 | this->steering_.z = -value.x; |
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[2072] | 174 | } |
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| 175 | |
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| 176 | void SpaceShip::moveRightLeft(const Vector2& value) |
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| 177 | { |
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[2662] | 178 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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| 179 | this->steering_.x = value.x; |
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[2072] | 180 | } |
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| 181 | |
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| 182 | void SpaceShip::moveUpDown(const Vector2& value) |
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| 183 | { |
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[2662] | 184 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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| 185 | this->steering_.y = value.x; |
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[2072] | 186 | } |
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| 187 | |
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| 188 | void SpaceShip::rotateYaw(const Vector2& value) |
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| 189 | { |
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[3039] | 190 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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[2662] | 191 | |
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| 192 | Pawn::rotateYaw(value); |
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[2072] | 193 | } |
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| 194 | |
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| 195 | void SpaceShip::rotatePitch(const Vector2& value) |
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| 196 | { |
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[2662] | 197 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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| 198 | |
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| 199 | Pawn::rotatePitch(value); |
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[2072] | 200 | } |
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| 201 | |
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| 202 | void SpaceShip::rotateRoll(const Vector2& value) |
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| 203 | { |
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[2662] | 204 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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| 205 | |
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| 206 | Pawn::rotateRoll(value); |
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[2072] | 207 | } |
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[7860] | 208 | |
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[7801] | 209 | // TODO: something seems to call this function every tick, could probably handled a little more efficiently! |
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| 210 | void SpaceShip::setBoost(bool bBoost) |
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| 211 | { |
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| 212 | if(bBoost == this->bBoost_) |
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| 213 | return; |
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[7860] | 214 | |
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[7801] | 215 | if(bBoost) |
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| 216 | this->boost(); |
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| 217 | else |
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| 218 | { |
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| 219 | this->bBoost_ = false; |
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| 220 | } |
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| 221 | } |
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[2072] | 222 | |
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| 223 | void SpaceShip::fire() |
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| 224 | { |
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| 225 | } |
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[2662] | 226 | |
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| 227 | void SpaceShip::boost() |
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| 228 | { |
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[7801] | 229 | if(!this->bBoostCooldown_) |
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| 230 | this->bBoost_ = true; |
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[2662] | 231 | } |
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| 232 | |
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| 233 | void SpaceShip::loadEngineTemplate() |
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| 234 | { |
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[6417] | 235 | if (!this->enginetemplate_.empty()) |
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[2662] | 236 | { |
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| 237 | Template* temp = Template::getTemplate(this->enginetemplate_); |
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| 238 | |
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| 239 | if (temp) |
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| 240 | { |
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| 241 | Identifier* identifier = temp->getBaseclassIdentifier(); |
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| 242 | |
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| 243 | if (identifier) |
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| 244 | { |
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| 245 | BaseObject* object = identifier->fabricate(this); |
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[3325] | 246 | this->engine_ = orxonox_cast<Engine*>(object); |
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[2662] | 247 | |
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| 248 | if (this->engine_) |
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| 249 | { |
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| 250 | this->engine_->addTemplate(temp); |
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| 251 | this->engine_->addToSpaceShip(this); |
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| 252 | } |
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| 253 | else |
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| 254 | { |
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[5929] | 255 | object->destroy(); |
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[2662] | 256 | } |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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| 260 | } |
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| 261 | |
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| 262 | void SpaceShip::setEngine(Engine* engine) |
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| 263 | { |
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| 264 | this->engine_ = engine; |
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| 265 | if (engine && engine->getShip() != this) |
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| 266 | engine->addToSpaceShip(this); |
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| 267 | } |
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[6709] | 268 | |
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[7547] | 269 | std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const |
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[6709] | 270 | { |
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[6711] | 271 | std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>(); |
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| 272 | list->push_back(this->engine_); |
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[6709] | 273 | return list; |
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| 274 | } |
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[2072] | 275 | } |
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