[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SpaceShip.h" |
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| 30 | |
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[3196] | 31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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[2662] | 32 | |
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[2072] | 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/ConfigValueIncludes.h" |
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[2662] | 35 | #include "core/Template.h" |
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[2072] | 36 | #include "core/XMLPort.h" |
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[8706] | 37 | #include "tools/Shader.h" |
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| 38 | #include "util/Math.h" |
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| 39 | |
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| 40 | #include "graphics/Camera.h" |
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[5735] | 41 | #include "items/Engine.h" |
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[2072] | 42 | |
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[8706] | 43 | #include "CameraManager.h" |
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| 44 | #include "Scene.h" |
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| 45 | |
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[2072] | 46 | namespace orxonox |
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| 47 | { |
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| 48 | CreateFactory(SpaceShip); |
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| 49 | |
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[8706] | 50 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator), boostBlur_(NULL) |
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[2072] | 51 | { |
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| 52 | RegisterObject(SpaceShip); |
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| 53 | |
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[8727] | 54 | this->bInvertYAxis_ = false; |
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| 55 | |
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| 56 | this->steering_ = Vector3::ZERO; |
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| 57 | |
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[2662] | 58 | this->rotationThrust_ = 10; |
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[8727] | 59 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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[2072] | 60 | |
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[2662] | 61 | this->bBoost_ = false; |
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[8727] | 62 | this->bBoostCooldown_ = false; |
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| 63 | this->initialBoostPower_ = 10.0f; |
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[7801] | 64 | this->boostPower_ = 10.0f; |
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[8727] | 65 | this->boostPowerRate_ = 1.0f; |
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| 66 | this->boostRate_ = 5.0f; |
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| 67 | this->boostCooldownDuration_ = 5.0f; |
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[2072] | 68 | |
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[8727] | 69 | this->shakeFrequency_ = 15.0f; |
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| 70 | this->shakeAmplitude_ = 5.0f; |
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| 71 | this->shakeDt_ = 0.0f; |
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| 72 | this->cameraOriginalPosition_ = Vector3::UNIT_SCALE; |
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| 73 | this->cameraOriginalOrientation_ = Quaternion::IDENTITY; |
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[8706] | 74 | |
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[8727] | 75 | this->lift_ = 1.0f; |
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| 76 | this->stallSpeed_ = 220.0f; |
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[2072] | 77 | |
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| 78 | this->setDestroyWhenPlayerLeft(true); |
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| 79 | |
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[2662] | 80 | // SpaceShip is always a physical object per default |
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| 81 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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| 82 | this->setCollisionType(WorldEntity::Dynamic); |
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| 83 | // Get notification about collisions |
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| 84 | this->enableCollisionCallback(); |
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| 85 | |
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[2072] | 86 | this->setConfigValues(); |
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| 87 | this->registerVariables(); |
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[8706] | 88 | |
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[2072] | 89 | } |
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| 90 | |
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| 91 | SpaceShip::~SpaceShip() |
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| 92 | { |
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[8706] | 93 | if (this->isInitialized()) |
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| 94 | { |
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| 95 | this->removeAllEngines(); |
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[8727] | 96 | |
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[8706] | 97 | if (this->boostBlur_) |
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| 98 | this->boostBlur_->destroy(); |
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| 99 | } |
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[2072] | 100 | } |
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| 101 | |
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| 102 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 103 | { |
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| 104 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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| 105 | |
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[2662] | 106 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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[8727] | 107 | XMLPortParam(SpaceShip, "boostPower", setInitialBoostPower, getInitialBoostPower, xmlelement, mode); |
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| 108 | XMLPortParam(SpaceShip, "boostPowerRate", setBoostPowerRate, getBoostPowerRate, xmlelement, mode); |
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| 109 | XMLPortParam(SpaceShip, "boostRate", setBoostRate, getBoostRate, xmlelement, mode); |
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| 110 | XMLPortParam(SpaceShip, "boostCooldownDuration", setBoostCooldownDuration, getBoostCooldownDuration, xmlelement, mode); |
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| 111 | XMLPortParam(SpaceShip, "shakeFrequency", setShakeFrequency, getShakeFrequency, xmlelement, mode); |
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| 112 | XMLPortParam(SpaceShip, "shakeAmplitude", setShakeAmplitude, getShakeAmplitude, xmlelement, mode); |
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[8706] | 113 | XMLPortParamVariable(SpaceShip, "lift", lift_, xmlelement, mode); |
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| 114 | XMLPortParamVariable(SpaceShip, "stallSpeed", stallSpeed_, xmlelement, mode); |
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| 115 | |
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| 116 | XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); |
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[2072] | 117 | } |
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| 118 | |
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| 119 | void SpaceShip::registerVariables() |
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| 120 | { |
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[3280] | 121 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
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[8706] | 122 | registerVariable(this->boostPower_, VariableDirection::ToClient); |
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| 123 | registerVariable(this->boostPowerRate_, VariableDirection::ToClient); |
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| 124 | registerVariable(this->boostRate_, VariableDirection::ToClient); |
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| 125 | registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); |
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| 126 | registerVariable(this->shakeFrequency_, VariableDirection::ToClient); |
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| 127 | registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); |
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| 128 | registerVariable(this->lift_, VariableDirection::ToClient); |
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| 129 | registerVariable(this->stallSpeed_, VariableDirection::ToClient); |
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[2072] | 130 | } |
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| 131 | |
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| 132 | void SpaceShip::setConfigValues() |
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| 133 | { |
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| 134 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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[8706] | 135 | |
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| 136 | SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) |
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| 137 | .description("Enable or disable the motion blur effect when moving very fast") |
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| 138 | .callback(this, &SpaceShip::changedEnableMotionBlur); |
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| 139 | SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) |
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| 140 | .description("Defines the strength of the motion blur effect"); |
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[2072] | 141 | } |
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| 142 | |
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[2662] | 143 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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[2072] | 144 | { |
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[2662] | 145 | if (type != WorldEntity::Dynamic) |
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[2072] | 146 | { |
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[2662] | 147 | CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl; |
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| 148 | assert(false); // Only in debug mode |
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| 149 | return false; |
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[2072] | 150 | } |
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[2662] | 151 | else |
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| 152 | return true; |
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| 153 | } |
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[2072] | 154 | |
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[2662] | 155 | void SpaceShip::tick(float dt) |
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| 156 | { |
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[2809] | 157 | SUPER(SpaceShip, tick, dt); |
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[2072] | 158 | |
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[8727] | 159 | // Run the engines |
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| 160 | for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); it++) |
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| 161 | (*it)->run(dt); |
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| 162 | |
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[2662] | 163 | if (this->hasLocalController()) |
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[2072] | 164 | { |
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[8727] | 165 | // If not in mouse look apply the angular movement to the ship. |
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[2662] | 166 | if (!this->isInMouseLook()) |
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| 167 | { |
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| 168 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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| 169 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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| 170 | } |
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[7860] | 171 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 172 | |
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[8727] | 173 | // If not in boost cooldown, the boost power is recharged up to the initial boost power. |
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| 174 | if(!this->isBoostCoolingDown() && this->boostPower_ < this->initialBoostPower_) |
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[7801] | 175 | { |
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| 176 | this->boostPower_ += this->boostPowerRate_*dt; |
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| 177 | } |
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[8727] | 178 | // If boosting |
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| 179 | if(this->isBoosting()) |
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[7801] | 180 | { |
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[8727] | 181 | // Discount the used power |
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| 182 | this->boostPower_ -= this->boostRate_*dt; |
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| 183 | // If the power has been used up boosting is stopped and boost cooldown is initiated. |
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[7801] | 184 | if(this->boostPower_ <= 0.0f) |
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| 185 | { |
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[8706] | 186 | this->boost(false); |
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[7801] | 187 | this->bBoostCooldown_ = true; |
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| 188 | this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); |
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| 189 | } |
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[8706] | 190 | |
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[8727] | 191 | // Shake the camera because of the boosting. |
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[8706] | 192 | this->shakeCamera(dt); |
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[7801] | 193 | } |
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[8706] | 194 | |
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| 195 | // Enable Blur depending on settings |
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[8727] | 196 | if(this->bEnableMotionBlur_) |
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[8706] | 197 | { |
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[8727] | 198 | if (this->boostBlur_ == NULL && this->hasLocalController() && this->hasHumanController()) |
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| 199 | { |
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| 200 | this->boostBlur_ = new Shader(this->getScene()->getSceneManager()); |
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| 201 | this->boostBlur_->setCompositorName("Radial Blur"); |
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| 202 | } |
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| 203 | if (this->boostBlur_) |
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| 204 | { |
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| 205 | float blur = this->blurStrength_ * clamp(-this->getLocalVelocity().z/(this->getMaxSpeedFront()*this->getBoostFactor()), 0.0f, 1.0f); |
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[8706] | 206 | |
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[8727] | 207 | // Show and hide blur effect depending on state of booster |
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| 208 | if(this->isBoosting()) |
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| 209 | this->boostBlur_->setVisible(blur > 0.0f); |
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| 210 | else |
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| 211 | this->boostBlur_->setVisible(false); |
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[8706] | 212 | |
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[8727] | 213 | this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); |
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| 214 | } |
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[8706] | 215 | } |
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[2072] | 216 | } |
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[7860] | 217 | |
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[8727] | 218 | this->steering_ = Vector3::ZERO; |
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[2072] | 219 | } |
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| 220 | |
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[8727] | 221 | /** |
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| 222 | @brief |
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| 223 | Rotate in yaw direction. |
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| 224 | Due to added lift, can also lead to an additional right-left motion. |
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| 225 | @param value |
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| 226 | A vector whose first component specifies the magnitude of the rotation. Positive means yaw left, negative means yaw right. |
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| 227 | */ |
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[2072] | 228 | void SpaceShip::rotateYaw(const Vector2& value) |
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| 229 | { |
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[3039] | 230 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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[2662] | 231 | |
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| 232 | Pawn::rotateYaw(value); |
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[8706] | 233 | |
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[8727] | 234 | // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling. |
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| 235 | if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_) |
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| 236 | this->moveRightLeft(-lift_ / 5.0f * value * sqrt(abs(this->getLocalVelocity().z))); |
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[2072] | 237 | } |
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| 238 | |
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[8727] | 239 | /** |
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| 240 | @brief |
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| 241 | Rotate in pitch direction. |
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| 242 | Due to added left, can also lead to an additional up-down motion. |
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| 243 | @param value |
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| 244 | A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down. |
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| 245 | */ |
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[2072] | 246 | void SpaceShip::rotatePitch(const Vector2& value) |
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| 247 | { |
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[8727] | 248 | Vector2 pitch = value; |
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| 249 | if(this->bInvertYAxis_) |
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| 250 | pitch.x = -pitch.x; |
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[2662] | 251 | |
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[8727] | 252 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + pitch.x*0.8f); |
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[8706] | 253 | |
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[8727] | 254 | Pawn::rotatePitch(pitch); |
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| 255 | |
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| 256 | // This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling. |
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| 257 | if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_) |
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| 258 | this->moveUpDown(lift_ / 5.0f * pitch * sqrt(abs(this->getLocalVelocity().z))); |
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[2072] | 259 | } |
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| 260 | |
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[8727] | 261 | /** |
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| 262 | @brief |
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| 263 | Rotate in roll direction. |
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| 264 | @param value |
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| 265 | A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right. |
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| 266 | */ |
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[2072] | 267 | void SpaceShip::rotateRoll(const Vector2& value) |
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| 268 | { |
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[2662] | 269 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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| 270 | |
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| 271 | Pawn::rotateRoll(value); |
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[2072] | 272 | } |
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[7860] | 273 | |
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[8706] | 274 | void SpaceShip::fire() |
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[7801] | 275 | { |
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[8706] | 276 | } |
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[7860] | 277 | |
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[8706] | 278 | /** |
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| 279 | @brief |
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| 280 | Starts or stops boosting. |
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| 281 | @param bBoost |
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| 282 | Whether to start or stop boosting. |
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| 283 | */ |
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| 284 | void SpaceShip::boost(bool bBoost) |
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| 285 | { |
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[8727] | 286 | // Can only boost if not cooling down. |
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| 287 | if(bBoost && !this->isBoostCoolingDown()) |
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[7801] | 288 | { |
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[8706] | 289 | this->bBoost_ = true; |
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[8727] | 290 | this->backupCamera(); |
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[8706] | 291 | } |
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[8727] | 292 | // Stop boosting. |
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[8706] | 293 | if(!bBoost) |
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| 294 | { |
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[7801] | 295 | this->bBoost_ = false; |
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[8706] | 296 | this->resetCamera(); |
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[7801] | 297 | } |
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| 298 | } |
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[2072] | 299 | |
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[8727] | 300 | /** |
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| 301 | @brief |
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| 302 | Add an Engine to the SpaceShip. |
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| 303 | @param engine |
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| 304 | A pointer to the Engine to be added. |
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| 305 | */ |
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[8706] | 306 | void SpaceShip::addEngine(orxonox::Engine* engine) |
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| 307 | { |
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[8727] | 308 | OrxAssert(engine != NULL, "The engine cannot be NULL."); |
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[8706] | 309 | this->engineList_.push_back(engine); |
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| 310 | engine->addToSpaceShip(this); |
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| 311 | } |
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[2662] | 312 | |
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[8727] | 313 | /** |
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| 314 | @brief |
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| 315 | Check whether the SpaceShip has a particular Engine. |
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| 316 | @param engine |
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| 317 | A pointer to the Engine to be checked. |
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| 318 | */ |
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| 319 | bool SpaceShip::hasEngine(Engine* engine) const |
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[8706] | 320 | { |
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[8727] | 321 | for(unsigned int i = 0; i < this->engineList_.size(); i++) |
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[8706] | 322 | { |
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[8727] | 323 | if(this->engineList_[i] == engine) |
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[8706] | 324 | return true; |
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| 325 | } |
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| 326 | return false; |
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| 327 | } |
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[2662] | 328 | |
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[8727] | 329 | /** |
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| 330 | @brief |
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| 331 | Get the i-th Engine of the SpaceShip. |
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| 332 | @return |
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| 333 | Returns a pointer to the i-the Engine. NULL if there is no Engine with that index. |
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| 334 | */ |
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[8706] | 335 | Engine* SpaceShip::getEngine(unsigned int i) |
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| 336 | { |
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[8727] | 337 | if(this->engineList_.size() >= i) |
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| 338 | return NULL; |
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[8706] | 339 | else |
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| 340 | return this->engineList_[i]; |
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| 341 | } |
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| 342 | |
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[8727] | 343 | /** |
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| 344 | @brief |
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| 345 | Remove and destroy all Engines of the SpaceShip. |
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| 346 | */ |
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[8706] | 347 | void SpaceShip::removeAllEngines() |
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| 348 | { |
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| 349 | while(this->engineList_.size()) |
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| 350 | this->engineList_.back()->destroy(); |
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| 351 | } |
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[8727] | 352 | |
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| 353 | /** |
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| 354 | @brief |
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| 355 | Remove a particular Engine from the SpaceShip. |
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| 356 | @param engine |
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| 357 | A pointer to the Engine to be removed. |
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| 358 | */ |
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[8706] | 359 | void SpaceShip::removeEngine(Engine* engine) |
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| 360 | { |
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[8727] | 361 | for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); ++it) |
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[8706] | 362 | { |
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[8727] | 363 | if(*it == engine) |
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[8706] | 364 | { |
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| 365 | this->engineList_.erase(it); |
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| 366 | return; |
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[2662] | 367 | } |
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| 368 | } |
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| 369 | } |
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| 370 | |
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[8727] | 371 | /** |
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| 372 | @brief |
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| 373 | Add to the speed factor for all engines of the SpaceShip. |
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| 374 | @param factor |
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| 375 | The factor to be added. |
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| 376 | */ |
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| 377 | void SpaceShip::addSpeedFactor(float factor) |
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[2662] | 378 | { |
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[8706] | 379 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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[8727] | 380 | this->engineList_[i]->addSpeedMultiply(factor); |
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[2662] | 381 | } |
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[8727] | 382 | |
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| 383 | /** |
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| 384 | @brief |
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| 385 | Add to the speed factor for all engines of the SpaceShip. |
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| 386 | @param speed |
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| 387 | The speed to be added. |
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| 388 | */ |
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| 389 | void SpaceShip::addSpeed(float speed) |
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[8706] | 390 | { |
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[8727] | 391 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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| 392 | this->engineList_[i]->addSpeedAdd(speed); |
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| 393 | } |
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| 394 | |
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| 395 | /** |
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| 396 | @brief |
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| 397 | Get the mean speed factor over all engines of the SpaceShip. |
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| 398 | @return |
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| 399 | Returns the mean speed factor over all engines of the SpaceShip. |
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| 400 | */ |
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| 401 | float SpaceShip::getSpeedFactor() const |
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| 402 | { |
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| 403 | float sum = 0; |
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| 404 | unsigned int i = 0; |
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[8706] | 405 | for(; i<this->engineList_.size(); i++) |
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[8727] | 406 | sum += this->engineList_[i]->getSpeedMultiply(); |
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| 407 | return sum/float(i); |
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[8706] | 408 | } |
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[8727] | 409 | |
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| 410 | /** |
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| 411 | @brief |
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| 412 | Get the largest maximal forward speed over all engines of the SpaceShip. |
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| 413 | @return |
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| 414 | Returns the largest forward speed over all engines of the SpaceShip. |
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| 415 | */ |
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| 416 | float SpaceShip::getMaxSpeedFront() const |
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[8706] | 417 | { |
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[8727] | 418 | float speed=0; |
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[8706] | 419 | for(unsigned int i=0; i<this->engineList_.size(); i++) |
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| 420 | { |
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[8727] | 421 | if(this->engineList_[i]->getMaxSpeedFront() > speed) |
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| 422 | speed = this->engineList_[i]->getMaxSpeedFront(); |
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[8706] | 423 | } |
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[8727] | 424 | return speed; |
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[8706] | 425 | } |
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[6709] | 426 | |
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[8727] | 427 | /** |
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| 428 | @brief |
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| 429 | Get the mean boost factor over all engines of the SpaceShip. |
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| 430 | @return |
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| 431 | Returns the mean boost factor over all engines of the SpaceShip. |
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| 432 | */ |
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| 433 | float SpaceShip::getBoostFactor() const |
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[8706] | 434 | { |
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[8727] | 435 | float sum = 0; |
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| 436 | unsigned int i=0; |
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[8706] | 437 | for(; i<this->engineList_.size(); i++) |
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[8727] | 438 | sum += this->engineList_[i]->getBoostFactor(); |
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| 439 | return sum/float(i); |
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[8706] | 440 | } |
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| 441 | |
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[8727] | 442 | /** |
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| 443 | @brief |
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| 444 | Is called when the enableMotionBlur config value has changed. |
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| 445 | */ |
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[8706] | 446 | void SpaceShip::changedEnableMotionBlur() |
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| 447 | { |
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[8727] | 448 | if (!this->bEnableMotionBlur_ && this->boostBlur_ != NULL) |
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[8706] | 449 | { |
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| 450 | this->boostBlur_->destroy(); |
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[8727] | 451 | this->boostBlur_ = NULL; |
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[8706] | 452 | } |
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| 453 | } |
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| 454 | |
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[8727] | 455 | /** |
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| 456 | @brief |
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| 457 | Shake the camera for a given time interval. |
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| 458 | @param dt |
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| 459 | The time interval in seconds. |
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| 460 | */ |
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| 461 | void SpaceShip::shakeCamera(float dt) |
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| 462 | { |
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| 463 | // Make sure the ship is only shaking if it's moving forward and above the maximal forward speed. |
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| 464 | if (-this->getLocalVelocity().z > this->getMaxSpeedFront()) |
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| 465 | { |
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| 466 | this->shakeDt_ += dt; |
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| 467 | |
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| 468 | float frequency = this->shakeFrequency_ * (square(abs(this->getLocalVelocity().z))); |
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| 469 | |
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| 470 | if (this->shakeDt_ >= 1.0f/frequency) |
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| 471 | this->shakeDt_ -= 1.0f/frequency; |
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| 472 | |
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| 473 | Degree angle = Degree(sin(this->shakeDt_ * math::twoPi * frequency) * this->shakeAmplitude_); |
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| 474 | |
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| 475 | Camera* camera = this->getCamera(); |
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| 476 | //Shaking Camera effect |
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| 477 | if (camera != 0) |
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| 478 | camera->setOrientation(Vector3::UNIT_X, angle); |
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| 479 | |
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| 480 | } |
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| 481 | // If the camera is no shaking, reset it. |
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| 482 | else |
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| 483 | this->resetCamera(); |
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| 484 | } |
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| 485 | |
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| 486 | /** |
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| 487 | @brief |
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| 488 | Save the original position and orientation of the camera. |
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| 489 | */ |
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| 490 | void SpaceShip::backupCamera() |
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| 491 | { |
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| 492 | Camera* camera = CameraManager::getInstance().getActiveCamera(); |
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| 493 | if(camera != NULL) |
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| 494 | { |
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| 495 | this->cameraOriginalPosition_ = camera->getPosition(); |
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| 496 | this->cameraOriginalOrientation_ = camera->getOrientation(); |
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| 497 | } |
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| 498 | } |
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| 499 | |
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| 500 | /** |
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| 501 | @brief |
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| 502 | Reset the camera to its original position. |
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| 503 | */ |
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| 504 | void SpaceShip::resetCamera() |
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| 505 | { |
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| 506 | Camera *camera = this->getCamera(); |
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| 507 | if (camera == 0) |
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| 508 | { |
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| 509 | COUT(2) << "Failed to reset camera!"; |
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| 510 | return; |
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| 511 | } |
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| 512 | |
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| 513 | this->shakeDt_ = 0.0f; |
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| 514 | camera->setPosition(this->cameraOriginalPosition_); |
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| 515 | camera->setOrientation(this->cameraOriginalOrientation_); |
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| 516 | } |
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| 517 | |
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[2072] | 518 | } |
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