1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "SpaceShip.h" |
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30 | |
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31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/config/ConfigValueIncludes.h" |
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35 | #include "core/Template.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "tools/Shader.h" |
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38 | #include "util/Math.h" |
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39 | |
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40 | #include "graphics/Camera.h" |
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41 | #include "items/Engine.h" |
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42 | |
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43 | #include "CameraManager.h" |
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44 | #include "Scene.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | RegisterClass(SpaceShip); |
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49 | |
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50 | SpaceShip::SpaceShip(Context* context) : Pawn(context), boostBlur_(nullptr) |
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51 | { |
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52 | RegisterObject(SpaceShip); |
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53 | |
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54 | this->bInvertYAxis_ = false; |
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55 | |
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56 | this->steering_ = Vector3::ZERO; |
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57 | |
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58 | this->rotationThrust_ = 10; |
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59 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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60 | |
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61 | this->bBoost_ = false; |
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62 | this->bBoostCooldown_ = false; |
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63 | this->initialBoostPower_ = 10.0f; |
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64 | this->boostPower_ = 10.0f; |
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65 | this->boostPowerRate_ = 1.0f; |
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66 | this->boostRate_ = 5.0f; |
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67 | this->boostCooldownDuration_ = 5.0f; |
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68 | |
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69 | this->shakeFrequency_ = 15.0f; |
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70 | this->shakeAmplitude_ = 5.0f; |
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71 | this->shakeDt_ = 0.0f; |
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72 | this->cameraOriginalPosition_ = Vector3::UNIT_SCALE; |
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73 | this->cameraOriginalOrientation_ = Quaternion::IDENTITY; |
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74 | |
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75 | this->lift_ = 1.0f; |
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76 | this->stallSpeed_ = 220.0f; |
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77 | |
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78 | this->setDestroyWhenPlayerLeft(true); |
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79 | |
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80 | // SpaceShip is always a physical object per default |
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81 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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82 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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83 | // Get notification about collisions |
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84 | this->enableCollisionCallback(); |
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85 | |
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86 | this->setConfigValues(); |
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87 | this->registerVariables(); |
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88 | |
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89 | } |
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90 | |
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91 | SpaceShip::~SpaceShip() |
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92 | { |
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93 | if (this->isInitialized()) |
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94 | { |
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95 | this->removeAllEngines(); |
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96 | |
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97 | if (this->boostBlur_) |
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98 | delete this->boostBlur_; |
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99 | } |
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100 | } |
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101 | |
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102 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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103 | { |
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104 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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105 | |
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106 | XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode); |
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107 | XMLPortParam(SpaceShip, "boostPower", setInitialBoostPower, getInitialBoostPower, xmlelement, mode); |
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108 | XMLPortParam(SpaceShip, "boostPowerRate", setBoostPowerRate, getBoostPowerRate, xmlelement, mode); |
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109 | XMLPortParam(SpaceShip, "boostRate", setBoostRate, getBoostRate, xmlelement, mode); |
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110 | XMLPortParam(SpaceShip, "boostCooldownDuration", setBoostCooldownDuration, getBoostCooldownDuration, xmlelement, mode); |
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111 | XMLPortParam(SpaceShip, "shakeFrequency", setShakeFrequency, getShakeFrequency, xmlelement, mode); |
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112 | XMLPortParam(SpaceShip, "shakeAmplitude", setShakeAmplitude, getShakeAmplitude, xmlelement, mode); |
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113 | XMLPortParamVariable(SpaceShip, "lift", lift_, xmlelement, mode); |
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114 | XMLPortParamVariable(SpaceShip, "stallSpeed", stallSpeed_, xmlelement, mode); |
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115 | |
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116 | XMLPortObject(SpaceShip, Engine, "engines", addEngine, getEngine, xmlelement, mode); |
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117 | |
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118 | |
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119 | } |
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120 | |
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121 | void SpaceShip::registerVariables() |
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122 | { |
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123 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
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124 | registerVariable(this->boostPower_, VariableDirection::ToClient); |
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125 | registerVariable(this->boostPowerRate_, VariableDirection::ToClient); |
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126 | registerVariable(this->boostRate_, VariableDirection::ToClient); |
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127 | registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient); |
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128 | registerVariable(this->shakeFrequency_, VariableDirection::ToClient); |
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129 | registerVariable(this->shakeAmplitude_, VariableDirection::ToClient); |
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130 | registerVariable(this->lift_, VariableDirection::ToClient); |
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131 | registerVariable(this->stallSpeed_, VariableDirection::ToClient); |
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132 | } |
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133 | |
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134 | void SpaceShip::setConfigValues() |
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135 | { |
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136 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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137 | |
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138 | SetConfigValueExternal(bEnableMotionBlur_, "GraphicsSettings", "enableMotionBlur", true) |
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139 | .description("Enable or disable the motion blur effect when moving very fast") |
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140 | .callback(this, &SpaceShip::changedEnableMotionBlur); |
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141 | SetConfigValueExternal(blurStrength_, "GraphicsSettings", "blurStrength", 3.0f) |
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142 | .description("Defines the strength of the motion blur effect"); |
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143 | } |
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144 | |
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145 | bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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146 | { |
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147 | if (type != WorldEntity::CollisionType::Dynamic) |
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148 | { |
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149 | orxout(internal_warning) << "Cannot tell a SpaceShip not to be dynamic! Ignoring." << endl; |
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150 | assert(false); // Only in debug mode |
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151 | return false; |
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152 | } |
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153 | else |
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154 | return true; |
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155 | } |
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156 | |
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157 | void SpaceShip::tick(float dt) |
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158 | { |
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159 | SUPER(SpaceShip, tick, dt); |
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160 | |
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161 | // Run the engines |
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162 | for(Engine* engine : this->engineList_) |
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163 | engine->run(dt); |
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164 | |
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165 | if (this->hasLocalController()) |
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166 | { |
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167 | // If not in mouse look apply the angular movement to the ship. |
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168 | if (!this->isInMouseLook()) |
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169 | { |
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170 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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171 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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172 | } |
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173 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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174 | |
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175 | // If not in boost cooldown, the boost power is recharged up to the initial boost power. |
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176 | if(!this->isBoostCoolingDown() && this->boostPower_ < this->initialBoostPower_) |
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177 | { |
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178 | this->boostPower_ += this->boostPowerRate_*dt; |
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179 | } |
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180 | // If boosting |
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181 | if(this->isBoosting()) |
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182 | { |
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183 | // Discount the used power |
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184 | this->boostPower_ -= this->boostRate_*dt; |
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185 | // If the power has been used up boosting is stopped and boost cooldown is initiated. |
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186 | if(this->boostPower_ <= 0.0f) |
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187 | { |
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188 | this->boost(false); |
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189 | this->bBoostCooldown_ = true; |
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190 | this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this))); |
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191 | } |
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192 | |
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193 | // Shake the camera because of the boosting. |
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194 | this->shakeCamera(dt); |
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195 | } |
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196 | |
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197 | // Enable Blur depending on settings |
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198 | if(this->bEnableMotionBlur_) |
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199 | { |
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200 | if (this->boostBlur_ == nullptr && this->hasLocalController() && this->hasHumanController()) |
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201 | { |
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202 | this->boostBlur_ = new Shader(this->getScene()->getSceneManager()); |
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203 | this->boostBlur_->setCompositorName("Radial Blur"); |
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204 | } |
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205 | if (this->boostBlur_) |
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206 | { |
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207 | float blur = this->blurStrength_ * clamp(-this->getLocalVelocity().z/(this->getMaxSpeedFront()*this->getBoostFactor()), 0.0f, 1.0f); |
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208 | |
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209 | // Show and hide blur effect depending on state of booster |
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210 | if(this->isBoosting()) |
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211 | this->boostBlur_->setVisible(blur > 0.0f); |
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212 | else |
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213 | this->boostBlur_->setVisible(false); |
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214 | |
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215 | this->boostBlur_->setParameter(0, 0, "sampleStrength", blur); |
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216 | } |
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217 | } |
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218 | } |
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219 | |
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220 | this->steering_ = Vector3::ZERO; |
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221 | } |
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222 | |
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223 | /** |
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224 | @brief |
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225 | Rotate in yaw direction. |
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226 | Due to added lift, can also lead to an additional right-left motion. |
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227 | @param value |
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228 | A vector whose first component specifies the magnitude of the rotation. Positive means yaw left, negative means yaw right. |
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229 | */ |
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230 | void SpaceShip::rotateYaw(const Vector2& value) |
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231 | { |
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232 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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233 | |
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234 | Pawn::rotateYaw(value); |
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235 | |
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236 | // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling. |
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237 | if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_) |
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238 | this->moveRightLeft(-lift_ / 5.0f * value * sqrt(std::abs(this->getLocalVelocity().z))); |
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239 | } |
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240 | |
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241 | /** |
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242 | @brief |
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243 | Rotate in pitch direction. |
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244 | Due to added left, can also lead to an additional up-down motion. |
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245 | @param value |
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246 | A vector whose first component specifies the magnitude of the rotation. Positive means pitch up, negative means pitch down. |
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247 | */ |
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248 | void SpaceShip::rotatePitch(const Vector2& value) |
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249 | { |
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250 | Vector2 pitch = value; |
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251 | if(this->bInvertYAxis_) |
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252 | pitch.x = -pitch.x; |
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253 | |
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254 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + pitch.x*0.8f); |
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255 | |
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256 | Pawn::rotatePitch(pitch); |
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257 | |
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258 | // This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling. |
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259 | if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_) |
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260 | this->moveUpDown(lift_ / 5.0f * pitch * sqrt(std::abs(this->getLocalVelocity().z))); |
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261 | } |
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262 | |
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263 | /** |
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264 | @brief |
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265 | Rotate in roll direction. |
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266 | @param value |
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267 | A vector whose first component specifies the magnitude of the rotation. Positive means roll left, negative means roll right. |
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268 | */ |
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269 | void SpaceShip::rotateRoll(const Vector2& value) |
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270 | { |
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271 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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272 | |
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273 | Pawn::rotateRoll(value); |
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274 | } |
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275 | |
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276 | void SpaceShip::fire() |
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277 | { |
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278 | } |
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279 | |
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280 | /** |
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281 | @brief |
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282 | Starts or stops boosting. |
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283 | @param bBoost |
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284 | Whether to start or stop boosting. |
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285 | */ |
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286 | void SpaceShip::boost(bool bBoost) |
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287 | { |
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288 | // Can only boost if not cooling down. |
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289 | if(bBoost && !this->isBoostCoolingDown()) |
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290 | { |
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291 | this->bBoost_ = true; |
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292 | this->backupCamera(); |
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293 | } |
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294 | // Stop boosting. |
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295 | if(!bBoost) |
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296 | { |
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297 | this->bBoost_ = false; |
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298 | this->resetCamera(); |
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299 | } |
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300 | } |
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301 | |
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302 | void SpaceShip::gainBoostPower(float gainedBoostPower) |
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303 | { |
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304 | this->boostPower_ += gainedBoostPower; |
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305 | |
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306 | if (this->boostPower_ > this->initialBoostPower_) |
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307 | { |
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308 | this->boostPower_ = this->initialBoostPower_; |
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309 | } |
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310 | |
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311 | // If the booster is in cooldown mode and we gained boost power, the abort the cooldown. |
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312 | if (this->isBoostCoolingDown() && this->boostPower_ > 0.0f) |
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313 | { |
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314 | timer_.stopTimer(); |
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315 | this->boostCooledDown(); |
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316 | } |
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317 | } |
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318 | |
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319 | /** |
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320 | @brief |
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321 | Add an Engine to the SpaceShip. |
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322 | @param engine |
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323 | A pointer to the Engine to be added. |
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324 | */ |
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325 | void SpaceShip::addEngine(orxonox::Engine* engine) |
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326 | { |
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327 | OrxAssert(engine != nullptr, "The engine cannot be nullptr."); |
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328 | this->engineList_.push_back(engine); |
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329 | engine->addToSpaceShip(this); |
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330 | } |
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331 | |
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332 | /** |
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333 | @brief |
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334 | Check whether the SpaceShip has a particular Engine. |
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335 | @param search |
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336 | A pointer to the Engine to be checked. |
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337 | */ |
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338 | bool SpaceShip::hasEngine(Engine* search) const |
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339 | { |
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340 | for(Engine* engine : this->engineList_) |
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341 | { |
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342 | if(engine == search) |
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343 | return true; |
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344 | } |
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345 | return false; |
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346 | } |
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347 | |
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348 | /** |
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349 | @brief |
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350 | Get the i-th Engine of the SpaceShip. |
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351 | @return |
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352 | Returns a pointer to the i-the Engine. nullptr if there is no Engine with that index. |
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353 | */ |
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354 | Engine* SpaceShip::getEngine(unsigned int i) |
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355 | { |
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356 | if(this->engineList_.size() >= i) |
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357 | return nullptr; |
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358 | else |
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359 | return this->engineList_[i]; |
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360 | } |
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361 | |
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362 | /** |
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363 | @brief |
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364 | Looks for an attached Engine with a certain name. |
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365 | @param name |
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366 | The name of the engine to be returned. |
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367 | @return |
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368 | Pointer to the engine with the given name, or nullptr if not found. |
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369 | */ |
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370 | Engine* SpaceShip::getEngineByName(const std::string& name) |
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371 | { |
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372 | for(Engine* engine : this->engineList_) |
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373 | if(engine->getName() == name) |
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374 | return engine; |
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375 | |
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376 | orxout(internal_warning) << "Couldn't find Engine with name \"" << name << "\"." << endl; |
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377 | return nullptr; |
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378 | } |
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379 | |
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380 | /** |
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381 | @brief |
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382 | Remove and destroy all Engines of the SpaceShip. |
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383 | */ |
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384 | void SpaceShip::removeAllEngines() |
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385 | { |
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386 | while(this->engineList_.size()) |
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387 | this->engineList_.back()->destroy(); |
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388 | } |
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389 | |
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390 | /** |
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391 | @brief |
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392 | Remove a particular Engine from the SpaceShip. |
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393 | @param engine |
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394 | A pointer to the Engine to be removed. |
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395 | @note |
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396 | Don't forget to reset the Engine's ship pointer after it was removed (or destroy the engine). |
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397 | */ |
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398 | void SpaceShip::removeEngine(Engine* engine) |
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399 | { |
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400 | for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); ++it) |
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401 | { |
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402 | if(*it == engine) |
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403 | { |
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404 | this->engineList_.erase(it); |
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405 | return; |
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406 | } |
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407 | } |
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408 | } |
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409 | |
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410 | /** |
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411 | @brief |
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412 | Add to the speed factor for all engines of the SpaceShip. |
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413 | @param factor |
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414 | The factor to be added. |
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415 | */ |
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416 | void SpaceShip::addSpeedFactor(float factor) |
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417 | { |
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418 | for(Engine* engine : this->engineList_) |
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419 | engine->addSpeedMultiply(factor); |
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420 | } |
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421 | |
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422 | /** |
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423 | @brief |
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424 | Add to the speed factor for all engines of the SpaceShip. |
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425 | @param speed |
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426 | The speed to be added. |
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427 | */ |
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428 | void SpaceShip::addSpeed(float speed) |
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429 | { |
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430 | for(Engine* engine : this->engineList_) |
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431 | engine->addSpeedAdd(speed); |
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432 | } |
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433 | |
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434 | /** |
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435 | @brief |
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436 | Get the mean speed factor over all engines of the SpaceShip. |
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437 | @return |
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438 | Returns the mean speed factor over all engines of the SpaceShip. |
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439 | */ |
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440 | float SpaceShip::getSpeedFactor() const |
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441 | { |
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442 | float sum = 0; |
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443 | unsigned int i = 0; |
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444 | for(; i<this->engineList_.size(); i++) |
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445 | sum += this->engineList_[i]->getSpeedMultiply(); |
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446 | return sum/float(i); |
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447 | } |
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448 | |
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449 | /** |
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450 | @brief |
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451 | Get the largest maximal forward speed over all engines of the SpaceShip. |
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452 | @return |
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453 | Returns the largest forward speed over all engines of the SpaceShip. |
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454 | */ |
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455 | float SpaceShip::getMaxSpeedFront() const |
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456 | { |
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457 | float speed=0; |
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458 | for(Engine* engine : this->engineList_) |
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459 | { |
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460 | if(engine->getMaxSpeedFront() > speed) |
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461 | speed = engine->getMaxSpeedFront(); |
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462 | } |
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463 | return speed; |
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464 | } |
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465 | |
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466 | /** |
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467 | @brief |
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468 | Get the mean boost factor over all engines of the SpaceShip. |
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469 | @return |
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470 | Returns the mean boost factor over all engines of the SpaceShip. |
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471 | */ |
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472 | float SpaceShip::getBoostFactor() const |
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473 | { |
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474 | float sum = 0; |
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475 | unsigned int i=0; |
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476 | for(; i<this->engineList_.size(); i++) |
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477 | sum += this->engineList_[i]->getBoostFactor(); |
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478 | return sum/float(i); |
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479 | } |
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480 | |
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481 | /** |
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482 | @brief |
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483 | Is called when the enableMotionBlur config value has changed. |
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484 | */ |
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485 | void SpaceShip::changedEnableMotionBlur() |
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486 | { |
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487 | if (!this->bEnableMotionBlur_ && this->boostBlur_ != nullptr) |
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488 | { |
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489 | delete this->boostBlur_; |
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490 | this->boostBlur_ = nullptr; |
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491 | } |
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492 | } |
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493 | |
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494 | /** |
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495 | @brief |
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496 | Shake the camera for a given time interval. |
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497 | @param dt |
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498 | The time interval in seconds. |
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499 | */ |
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500 | void SpaceShip::shakeCamera(float dt) |
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501 | { |
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502 | // Make sure the ship is only shaking if it's moving forward and above the maximal forward speed. |
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503 | if (-this->getLocalVelocity().z > this->getMaxSpeedFront()) |
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504 | { |
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505 | this->shakeDt_ += dt; |
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506 | |
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507 | float frequency = this->shakeFrequency_ * (square(std::abs(this->getLocalVelocity().z))); |
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508 | |
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509 | if (this->shakeDt_ >= 1.0f/frequency) |
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510 | this->shakeDt_ -= 1.0f/frequency; |
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511 | |
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512 | Degree angle = Degree(sin(this->shakeDt_ * math::twoPi * frequency) * this->shakeAmplitude_); |
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513 | |
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514 | Camera* camera = this->getCamera(); |
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515 | //Shaking Camera effect |
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516 | if (camera != nullptr) |
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517 | camera->setOrientation(Vector3::UNIT_X, angle); |
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518 | |
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519 | } |
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520 | // If the camera is no shaking, reset it. |
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521 | else |
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522 | this->resetCamera(); |
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523 | } |
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524 | |
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525 | /** |
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526 | @brief |
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527 | Save the original position and orientation of the camera. |
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528 | */ |
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529 | void SpaceShip::backupCamera() |
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530 | { |
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531 | Camera* camera = CameraManager::getInstance().getActiveCamera(); |
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532 | if(camera != nullptr) |
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533 | { |
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534 | this->cameraOriginalPosition_ = camera->getPosition(); |
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535 | this->cameraOriginalOrientation_ = camera->getOrientation(); |
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536 | } |
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537 | } |
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538 | |
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539 | /** |
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540 | @brief |
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541 | Reset the camera to its original position. |
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542 | */ |
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543 | void SpaceShip::resetCamera() |
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544 | { |
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545 | if(this->hasLocalController() && this->hasHumanController()) |
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546 | { |
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547 | Camera *camera = this->getCamera(); |
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548 | if (camera == nullptr) |
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549 | { |
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550 | orxout(internal_warning) << "Failed to reset camera!" << endl; |
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551 | return; |
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552 | } |
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553 | this->shakeDt_ = 0.0f; |
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554 | camera->setPosition(this->cameraOriginalPosition_); |
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555 | camera->setOrientation(this->cameraOriginalOrientation_); |
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556 | } |
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557 | } |
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558 | |
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559 | } |
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