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source: code/trunk/src/orxonox/worldentities/pawns/SpaceShip.h @ 7028

Last change on this file since 7028 was 6711, checked in by dafrick, 15 years ago

Merged pickup4 branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.5 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SpaceShip_H__
30#define _SpaceShip_H__
31
32#include "OrxonoxPrereqs.h"
33
[3196]34#include <string>
35#include <LinearMath/btVector3.h>
36#include "util/Math.h"
[2072]37#include "Pawn.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport SpaceShip : public Pawn
42    {
43        public:
44            SpaceShip(BaseObject* creator);
45            virtual ~SpaceShip();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            virtual void tick(float dt);
49            void registerVariables();
50            void setConfigValues();
51
52            virtual void moveFrontBack(const Vector2& value);
53            virtual void moveRightLeft(const Vector2& value);
54            virtual void moveUpDown(const Vector2& value);
55
56            virtual void rotateYaw(const Vector2& value);
57            virtual void rotatePitch(const Vector2& value);
58            virtual void rotateRoll(const Vector2& value);
59
60            virtual void fire();
[2662]61            virtual void boost();
[2072]62
[2662]63            void setEngine(Engine* engine);
64            inline Engine* getEngine() const
65                { return this->engine_; }
[2072]66
[2662]67            inline void setSteeringDirection(const Vector3& direction)
68                { this->steering_ = direction; }
69            inline const Vector3& getSteeringDirection() const
70                { return this->steering_; }
[2072]71
[2662]72            inline void setBoost(bool bBoost)
73                { this->bBoost_ = bBoost; }
74            inline bool getBoost() const
75                { return this->bBoost_; }
76
77            inline void setEngineTemplate(const std::string& temp)
78                { this->enginetemplate_ = temp; this->loadEngineTemplate(); }
79            inline const std::string& getEngineTemplate() const
80                { return this->enginetemplate_; }
81
82            inline void setPermanentBoost(bool bPermanent)
83                { this->bPermanentBoost_ = bPermanent; }
84            inline bool getPermanentBoost() const
85                { return this->bPermanentBoost_; }
86
[2072]87        protected:
[6711]88            virtual std::vector<PickupCarrier*>* getCarrierChildren(void);
[2072]89            bool bInvertYAxis_;
90
[2662]91            bool bBoost_;
92            bool bPermanentBoost_;
93            Vector3 steering_;
94            float primaryThrust_;
95            float auxilaryThrust_;
96            float rotationThrust_;
97            btVector3 localLinearAcceleration_;
98            btVector3 localAngularAcceleration_;
[2072]99
[2662]100        private:
101            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
[2072]102
[2662]103        private:
104            void loadEngineTemplate();
105
106            std::string enginetemplate_;
107            Engine* engine_;
[2072]108    };
109}
110
111#endif /* _SpaceShip_H__ */
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