[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _SpaceShip_H__ |
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| 30 | #define _SpaceShip_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[3196] | 34 | #include <string> |
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| 35 | #include <LinearMath/btVector3.h> |
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| 36 | #include "util/Math.h" |
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[2072] | 37 | #include "Pawn.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | class _OrxonoxExport SpaceShip : public Pawn |
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| 42 | { |
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| 43 | public: |
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| 44 | SpaceShip(BaseObject* creator); |
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| 45 | virtual ~SpaceShip(); |
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| 46 | |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 48 | virtual void tick(float dt); |
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| 49 | void setConfigValues(); |
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| 50 | |
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| 51 | virtual void moveFrontBack(const Vector2& value); |
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| 52 | virtual void moveRightLeft(const Vector2& value); |
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| 53 | virtual void moveUpDown(const Vector2& value); |
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| 54 | |
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| 55 | virtual void rotateYaw(const Vector2& value); |
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| 56 | virtual void rotatePitch(const Vector2& value); |
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| 57 | virtual void rotateRoll(const Vector2& value); |
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| 58 | |
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| 59 | virtual void fire(); |
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[2662] | 60 | virtual void boost(); |
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[2072] | 61 | |
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[2662] | 62 | void setEngine(Engine* engine); |
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| 63 | inline Engine* getEngine() const |
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| 64 | { return this->engine_; } |
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[2072] | 65 | |
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[2662] | 66 | inline void setSteeringDirection(const Vector3& direction) |
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| 67 | { this->steering_ = direction; } |
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| 68 | inline const Vector3& getSteeringDirection() const |
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| 69 | { return this->steering_; } |
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[2072] | 70 | |
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[2662] | 71 | inline void setBoost(bool bBoost) |
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| 72 | { this->bBoost_ = bBoost; } |
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| 73 | inline bool getBoost() const |
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| 74 | { return this->bBoost_; } |
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| 75 | |
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| 76 | inline void setEngineTemplate(const std::string& temp) |
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| 77 | { this->enginetemplate_ = temp; this->loadEngineTemplate(); } |
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| 78 | inline const std::string& getEngineTemplate() const |
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| 79 | { return this->enginetemplate_; } |
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| 80 | |
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| 81 | inline void setPermanentBoost(bool bPermanent) |
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| 82 | { this->bPermanentBoost_ = bPermanent; } |
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| 83 | inline bool getPermanentBoost() const |
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| 84 | { return this->bPermanentBoost_; } |
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| 85 | |
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[2072] | 86 | protected: |
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[6711] | 87 | virtual std::vector<PickupCarrier*>* getCarrierChildren(void); |
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[2072] | 88 | bool bInvertYAxis_; |
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| 89 | |
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[2662] | 90 | bool bBoost_; |
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| 91 | bool bPermanentBoost_; |
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| 92 | Vector3 steering_; |
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| 93 | float primaryThrust_; |
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| 94 | float auxilaryThrust_; |
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| 95 | float rotationThrust_; |
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| 96 | btVector3 localLinearAcceleration_; |
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| 97 | btVector3 localAngularAcceleration_; |
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[2072] | 98 | |
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[2662] | 99 | private: |
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[7163] | 100 | void registerVariables(); |
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[2662] | 101 | virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const; |
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[2072] | 102 | |
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[2662] | 103 | void loadEngineTemplate(); |
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| 104 | |
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| 105 | std::string enginetemplate_; |
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| 106 | Engine* engine_; |
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[2072] | 107 | }; |
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| 108 | } |
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| 109 | |
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| 110 | #endif /* _SpaceShip_H__ */ |
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