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source: code/trunk/src/orxonox/worldentities/pawns/TeamBaseMatchBase.cc @ 10915

Last change on this file since 10915 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2934]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[3020]23 *      Val Mikos
[2934]24 *   Co-authors:
[3020]25 *      ...
[2934]26 *
27 */
28
29
30#include "TeamBaseMatchBase.h"
[3196]31
[2934]32#include "core/CoreIncludes.h"
[5929]33#include "controllers/ArtificialController.h"
[3196]34#include "interfaces/TeamColourable.h"
[5735]35#include "gametypes/TeamBaseMatch.h"
[2934]36
37namespace orxonox
38{
[9667]39    RegisterClass(TeamBaseMatchBase);
[2934]40
[9667]41    TeamBaseMatchBase::TeamBaseMatchBase(Context* context) : Pawn(context)
[2934]42    {
43        RegisterObject(TeamBaseMatchBase);
44
[3280]45        this->state_ = BaseState::Uncontrolled;
[2934]46
[10624]47        TeamBaseMatch* gametype = orxonox_cast<TeamBaseMatch*>(this->getGametype());
[2934]48        if (gametype)
49        {
50            gametype->addBase(this);
51        }
[3086]52
53        this->setRadarObjectShape(RadarViewable::Triangle);
[2934]54    }
[2985]55
56    void TeamBaseMatchBase::changeTeamColour()
57    {
58        this->fireEvent();
59
[10624]60        TeamDeathmatch* gametype = orxonox_cast<TeamDeathmatch*>(this->getGametype());
[2985]61        if (!gametype)
62            return;
63
64        ColourValue colour;
65
66        switch (this->state_)
67        {
[3280]68            case BaseState::ControlTeam1:
[2985]69                colour = gametype->getTeamColour(0);
70                break;
[3280]71            case BaseState::ControlTeam2:
[2985]72                colour = gametype->getTeamColour(1);
73                break;
[3280]74            case BaseState::Uncontrolled:
[2985]75            default:
[3086]76                colour = ColourValue(0.5, 0.5, 0.5, 1.0);
[2985]77                break;
78        }
79
[3020]80
[2985]81        std::set<WorldEntity*> attachments = this->getAttachedObjects();
82        for (std::set<WorldEntity*>::iterator it = attachments.begin(); it != attachments.end(); ++it)
83        {
[3196]84            if ((*it)->isA(Class(TeamColourable)))
[2985]85            {
[3325]86                TeamColourable* tc = orxonox_cast<TeamColourable*>(*it);
[2985]87                tc->setTeamColour(colour);
88            }
89        }
[3086]90
91        this->setRadarObjectColour(colour);
92
93        // Call this so bots stop shooting at the base after they converted it
[5929]94        for (ObjectList<ArtificialController>::iterator it = ObjectList<ArtificialController>::begin(); it != ObjectList<ArtificialController>::end(); ++it)
95            it->abandonTarget(this);
[2985]96    }
[2934]97}
98
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