[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1791] | 29 | /** |
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| 30 | @file Math.cc |
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| 31 | @brief Implementation of several math-functions. |
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| 32 | */ |
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| 33 | |
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[1564] | 34 | #include <OgrePlane.h> |
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| 35 | |
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[1505] | 36 | #include "Math.h" |
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[1625] | 37 | #include "Convert.h" |
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[1505] | 38 | |
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| 39 | /** |
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[1791] | 40 | @brief Function for writing a Radian to a stream. |
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[1505] | 41 | */ |
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| 42 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) |
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| 43 | { |
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| 44 | out << radian.valueRadians(); |
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| 45 | return out; |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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[1791] | 49 | @brief Function for reading a Radian from a stream. |
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[1505] | 50 | */ |
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| 51 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) |
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| 52 | { |
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| 53 | float temp; |
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| 54 | in >> temp; |
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| 55 | radian = temp; |
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| 56 | return in; |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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[1791] | 60 | @brief Function for writing a Degree to a stream. |
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[1505] | 61 | */ |
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| 62 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) |
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| 63 | { |
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| 64 | out << degree.valueDegrees(); |
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| 65 | return out; |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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[1791] | 69 | @brief Function for reading a Degree from a stream. |
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[1505] | 70 | */ |
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| 71 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) |
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| 72 | { |
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| 73 | float temp; |
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| 74 | in >> temp; |
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| 75 | degree = temp; |
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| 76 | return in; |
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| 77 | } |
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[1564] | 78 | |
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| 79 | |
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[1791] | 80 | /** |
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| 81 | @brief Gets the angle between my viewing direction and the direction to the position of the other object. |
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| 82 | @param myposition My position |
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| 83 | @param mydirection My viewing direction |
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| 84 | @param otherposition The position of the other object |
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| 85 | @return The angle |
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| 86 | |
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| 87 | @example |
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| 88 | If the other object is exactly in front of me, the function returns 0. |
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| 89 | If the other object is exactly behind me, the function returns pi. |
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| 90 | If the other object is exactly right/left to me (or above/below), the function returns pi/2. |
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| 91 | */ |
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[1564] | 92 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) |
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| 93 | { |
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| 94 | orxonox::Vector3 distance = otherposition - myposition; |
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[1608] | 95 | float distancelength = distance.length(); |
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| 96 | if (distancelength == 0) |
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| 97 | return 0; |
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| 98 | else |
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| 99 | return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); |
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[1564] | 100 | } |
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| 101 | |
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[1791] | 102 | /** |
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| 103 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. |
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| 104 | @param myposition My position |
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| 105 | @param mydirection My viewing direction |
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| 106 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 107 | @param otherposition The position of the other object |
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| 108 | @return The viewing direction |
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| 109 | |
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| 110 | @example |
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| 111 | If the other object is exactly in front of me, the function returns Vector2(0, 0). |
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| 112 | If the other object is exactly at my left, the function returns Vector2(-1, 0). |
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| 113 | If the other object is exactly at my right, the function returns Vector2(1, 0). |
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| 114 | If the other object is only a bit at my right, the function still returns Vector2(1, 0). |
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| 115 | If the other object is exactly above me, the function returns Vector2(0, 1). |
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| 116 | */ |
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[1564] | 117 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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| 118 | { |
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| 119 | orxonox::Vector3 distance = otherposition - myposition; |
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| 120 | |
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| 121 | // project difference vector on our plane |
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| 122 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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| 123 | |
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[1608] | 124 | float projectionlength = projection.length(); |
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| 125 | if (projectionlength == 0) return orxonox::Vector2(0, 0); |
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| 126 | float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); |
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| 127 | |
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[1564] | 128 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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| 129 | return orxonox::Vector2(sin(angle), cos(angle)); |
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| 130 | else |
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| 131 | return orxonox::Vector2(-sin(angle), cos(angle)); |
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| 132 | } |
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| 133 | |
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[1791] | 134 | /** |
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| 135 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). |
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| 136 | @param myposition My position |
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| 137 | @param mydirection My viewing direction |
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| 138 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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| 139 | @param otherposition The position of the other object |
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| 140 | @return The viewing direction |
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| 141 | |
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| 142 | @example |
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| 143 | If the other object is exactly in front of me, the function returns Vector2(0, 0). |
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| 144 | If the other object is exactly at my left, the function returns Vector2(-0.5, 0). |
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| 145 | If the other object is exactly at my right, the function returns Vector2(0.5, 0). |
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| 146 | If the other object is only a bit at my right, the function still returns Vector2(0.01, 0). |
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| 147 | If the other object is exactly above me, the function returns Vector2(0, 0.5). |
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| 148 | */ |
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[1564] | 149 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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| 150 | { |
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| 151 | orxonox::Vector3 distance = otherposition - myposition; |
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| 152 | |
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| 153 | // project difference vector on our plane |
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| 154 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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| 155 | |
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[1608] | 156 | float projectionlength = projection.length(); |
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| 157 | if (projectionlength == 0) return orxonox::Vector2(0, 0); |
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| 158 | float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); |
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| 159 | |
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| 160 | float distancelength = distance.length(); |
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| 161 | if (distancelength == 0) return orxonox::Vector2(0, 0); |
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| 162 | float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / Ogre::Math::PI; |
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| 163 | |
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[1564] | 164 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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| 165 | return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); |
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| 166 | else |
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| 167 | return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); |
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| 168 | } |
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[1566] | 169 | |
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[1791] | 170 | /** |
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| 171 | @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. |
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| 172 | @param myposition My position |
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| 173 | @param projectilespeed The speed of my projectile |
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| 174 | @param targetposition The position of my target |
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| 175 | @param targetvelocity The velocity of my target |
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| 176 | @return The predicted position |
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| 177 | |
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| 178 | The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. |
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| 179 | */ |
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[1566] | 180 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) |
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| 181 | { |
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| 182 | float squaredProjectilespeed = projectilespeed * projectilespeed; |
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| 183 | orxonox::Vector3 distance = targetposition - myposition; |
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| 184 | float a = distance.squaredLength(); |
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| 185 | float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); |
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| 186 | float c = targetvelocity.squaredLength(); |
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| 187 | |
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| 188 | float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; |
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| 189 | if (temp < 0) |
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| 190 | return orxonox::Vector3::ZERO; |
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| 191 | |
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| 192 | temp = sqrt(temp); |
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| 193 | float time = (temp + a) / (2 * (squaredProjectilespeed - b)); |
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| 194 | return (targetposition + targetvelocity * time); |
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| 195 | } |
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[1625] | 196 | |
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| 197 | unsigned long getUniqueNumber() |
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| 198 | { |
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| 199 | static unsigned long aNumber = 135; |
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| 200 | return aNumber++; |
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| 201 | } |
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| 202 | |
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| 203 | std::string getUniqueNumberStr() |
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| 204 | { |
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| 205 | return convertToString(getUniqueNumber()); |
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| 206 | } |
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