1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Math.cc |
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31 | @brief Implementation of several math-functions. |
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32 | */ |
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33 | |
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34 | #include <OgrePlane.h> |
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35 | |
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36 | #include "Math.h" |
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37 | #include "Convert.h" |
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38 | |
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39 | /** |
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40 | @brief Function for writing a Radian to a stream. |
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41 | */ |
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42 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) |
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43 | { |
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44 | out << radian.valueRadians(); |
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45 | return out; |
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46 | } |
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47 | |
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48 | /** |
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49 | @brief Function for reading a Radian from a stream. |
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50 | */ |
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51 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) |
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52 | { |
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53 | float temp; |
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54 | in >> temp; |
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55 | radian = temp; |
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56 | return in; |
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57 | } |
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58 | |
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59 | /** |
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60 | @brief Function for writing a Degree to a stream. |
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61 | */ |
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62 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) |
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63 | { |
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64 | out << degree.valueDegrees(); |
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65 | return out; |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief Function for reading a Degree from a stream. |
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70 | */ |
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71 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) |
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72 | { |
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73 | float temp; |
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74 | in >> temp; |
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75 | degree = temp; |
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76 | return in; |
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77 | } |
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78 | |
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79 | |
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80 | /** |
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81 | @brief Gets the angle between my viewing direction and the direction to the position of the other object. |
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82 | @param myposition My position |
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83 | @param mydirection My viewing direction |
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84 | @param otherposition The position of the other object |
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85 | @return The angle |
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86 | |
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87 | @example |
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88 | If the other object is exactly in front of me, the function returns 0. |
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89 | If the other object is exactly behind me, the function returns pi. |
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90 | If the other object is exactly right/left to me (or above/below), the function returns pi/2. |
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91 | */ |
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92 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) |
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93 | { |
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94 | orxonox::Vector3 distance = otherposition - myposition; |
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95 | float distancelength = distance.length(); |
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96 | if (distancelength == 0) |
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97 | return 0; |
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98 | else |
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99 | return acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)); |
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100 | } |
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101 | |
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102 | /** |
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103 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object. |
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104 | @param myposition My position |
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105 | @param mydirection My viewing direction |
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106 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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107 | @param otherposition The position of the other object |
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108 | @return The viewing direction |
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109 | |
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110 | @example |
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111 | If the other object is exactly in front of me, the function returns Vector2(0, 0). |
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112 | If the other object is exactly at my left, the function returns Vector2(-1, 0). |
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113 | If the other object is exactly at my right, the function returns Vector2(1, 0). |
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114 | If the other object is only a bit at my right, the function still returns Vector2(1, 0). |
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115 | If the other object is exactly above me, the function returns Vector2(0, 1). |
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116 | */ |
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117 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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118 | { |
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119 | orxonox::Vector3 distance = otherposition - myposition; |
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120 | |
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121 | // project difference vector on our plane |
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122 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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123 | |
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124 | float projectionlength = projection.length(); |
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125 | if (projectionlength == 0) return orxonox::Vector2(0, 0); |
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126 | float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); |
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127 | |
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128 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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129 | return orxonox::Vector2(sin(angle), cos(angle)); |
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130 | else |
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131 | return orxonox::Vector2(-sin(angle), cos(angle)); |
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132 | } |
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133 | |
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134 | /** |
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135 | @brief Gets the 2D viewing direction (up/down, left/right) to the position of the other object, multiplied with the viewing distance to the object (0° = 0, 180° = 1). |
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136 | @param myposition My position |
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137 | @param mydirection My viewing direction |
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138 | @param myorthonormal My orthonormalvector (pointing upwards through my head) |
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139 | @param otherposition The position of the other object |
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140 | @return The viewing direction |
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141 | |
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142 | @example |
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143 | If the other object is exactly in front of me, the function returns Vector2(0, 0). |
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144 | If the other object is exactly at my left, the function returns Vector2(-0.5, 0). |
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145 | If the other object is exactly at my right, the function returns Vector2(0.5, 0). |
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146 | If the other object is only a bit at my right, the function still returns Vector2(0.01, 0). |
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147 | If the other object is exactly above me, the function returns Vector2(0, 0.5). |
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148 | */ |
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149 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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150 | { |
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151 | orxonox::Vector3 distance = otherposition - myposition; |
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152 | |
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153 | // project difference vector on our plane |
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154 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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155 | |
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156 | float projectionlength = projection.length(); |
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157 | if (projectionlength == 0) return orxonox::Vector2(0, 0); |
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158 | float angle = acos(clamp<float>(myorthonormal.dotProduct(projection) / projectionlength, -1, 1)); |
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159 | |
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160 | float distancelength = distance.length(); |
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161 | if (distancelength == 0) return orxonox::Vector2(0, 0); |
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162 | float radius = acos(clamp<float>(mydirection.dotProduct(distance) / distancelength, -1, 1)) / Ogre::Math::PI; |
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163 | |
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164 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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165 | return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); |
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166 | else |
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167 | return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); |
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168 | } |
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169 | |
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170 | /** |
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171 | @brief Returns the predicted position I have to aim at, if I want to hit a moving target with a moving projectile. |
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172 | @param myposition My position |
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173 | @param projectilespeed The speed of my projectile |
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174 | @param targetposition The position of my target |
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175 | @param targetvelocity The velocity of my target |
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176 | @return The predicted position |
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177 | |
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178 | The function predicts the position based on a linear velocity of the target. If the target changes speed or direction, the projectile will miss. |
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179 | */ |
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180 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) |
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181 | { |
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182 | float squaredProjectilespeed = projectilespeed * projectilespeed; |
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183 | orxonox::Vector3 distance = targetposition - myposition; |
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184 | float a = distance.squaredLength(); |
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185 | float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); |
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186 | float c = targetvelocity.squaredLength(); |
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187 | |
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188 | float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; |
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189 | if (temp < 0) |
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190 | return orxonox::Vector3::ZERO; |
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191 | |
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192 | temp = sqrt(temp); |
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193 | float time = (temp + a) / (2 * (squaredProjectilespeed - b)); |
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194 | return (targetposition + targetvelocity * time); |
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195 | } |
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196 | |
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197 | unsigned long getUniqueNumber() |
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198 | { |
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199 | static unsigned long aNumber = 135; |
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200 | return aNumber++; |
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201 | } |
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202 | |
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203 | std::string getUniqueNumberStr() |
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204 | { |
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205 | return convertToString(getUniqueNumber()); |
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206 | } |
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