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source: code/trunk/src/util/Sleep.h @ 1250

Last change on this file since 1250 was 1062, checked in by rgrieder, 17 years ago
  • changed header file inclusion order
File size: 1.3 KB
RevLine 
[1021]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1021]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  Sleep.h
31 @brief Macros for using sleep() and usleep() under windows
32 */
33
[1062]34#include "UtilPrereqs.h"
[1021]35
36#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
[708]37#  include <windows.h>
[1021]38#  define usleep(x) Sleep((x) / 1000)
39#  define msleep(x) Sleep(x)
40#  define  sleep(x) Sleep((x) * 1000)
[709]41#else
[708]42#  include <unistd.h>
[1021]43#  define msleep(x) uleep((x) * 1000)
[708]44#endif
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