1 | |
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2 | |
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3 | material Orxonox/Shot |
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4 | { |
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5 | technique |
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6 | { |
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7 | pass |
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8 | { |
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9 | lighting off |
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10 | scene_blend alpha_blend |
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11 | depth_check off |
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12 | |
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13 | texture_unit |
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14 | { |
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15 | texture shot.tga |
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16 | } |
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17 | } |
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18 | } |
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19 | } |
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20 | |
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21 | |
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22 | material Orxonox/Red |
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23 | { |
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24 | technique |
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25 | { |
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26 | pass |
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27 | { |
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28 | lighting off |
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29 | depth_check off |
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30 | scene_blend colour_blend |
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31 | ambient 0 0 0 0.5 |
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32 | |
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33 | texture_unit |
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34 | { |
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35 | texture OrxonoxRED.tga |
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36 | } |
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37 | } |
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38 | } |
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39 | } |
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40 | |
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41 | material Orxonox/Yellow |
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42 | { |
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43 | technique |
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44 | { |
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45 | pass |
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46 | { |
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47 | lighting off |
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48 | depth_check off |
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49 | scene_blend colour_blend |
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50 | ambient 0 0 0 0.5 |
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51 | |
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52 | texture_unit |
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53 | { |
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54 | texture OrxonoxYELLOW.tga |
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55 | } |
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56 | } |
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57 | } |
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58 | } |
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59 | |
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60 | material Orxonox/Green |
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61 | { |
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62 | technique |
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63 | { |
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64 | pass |
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65 | { |
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66 | lighting off |
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67 | depth_check off |
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68 | scene_blend colour_blend |
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69 | ambient 0 0 0 0.5 |
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70 | |
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71 | texture_unit |
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72 | { |
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73 | texture OrxonoxGREEN.tga |
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74 | } |
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75 | } |
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76 | } |
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77 | } |
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78 | |
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79 | material Orxonox/Black |
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80 | { |
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81 | technique |
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82 | { |
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83 | pass |
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84 | { |
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85 | lighting off |
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86 | depth_check off |
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87 | scene_blend colour_blend |
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88 | ambient 0 0 0 0.5 |
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89 | |
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90 | texture_unit |
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91 | { |
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92 | texture OrxonoxBlack.tga |
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93 | } |
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94 | } |
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95 | } |
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96 | } |
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97 | |
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98 | |
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99 | material Orxonox/BackGround |
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100 | { |
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101 | technique |
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102 | { |
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103 | pass |
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104 | { |
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105 | |
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106 | lighting off |
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107 | scene_blend alpha_blend |
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108 | depth_check off |
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109 | texture_unit |
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110 | { |
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111 | texture backGround.tga |
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112 | } |
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113 | } |
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114 | } |
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115 | } |
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116 | |
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117 | material Orxonox/EnergyBackground |
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118 | { |
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119 | technique |
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120 | { |
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121 | pass |
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122 | { |
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123 | |
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124 | lighting off |
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125 | scene_blend alpha_blend |
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126 | depth_check off |
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127 | texture_unit |
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128 | { |
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129 | texture EnergyBackground.tga |
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130 | } |
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131 | } |
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132 | } |
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133 | } |
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134 | |
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135 | material Orxonox/Clock |
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136 | { |
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137 | technique |
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138 | { |
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139 | pass |
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140 | { |
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141 | lighting off |
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142 | scene_blend alpha_blend |
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143 | depth_check off |
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144 | |
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145 | texture_unit |
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146 | { |
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147 | texture clock.tga |
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148 | } |
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149 | } |
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150 | } |
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151 | } |
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152 | |
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153 | material Orxonox/Gun |
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154 | { |
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155 | technique |
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156 | { |
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157 | pass |
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158 | { |
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159 | lighting off |
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160 | scene_blend alpha_blend |
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161 | depth_check off |
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162 | |
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163 | texture_unit |
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164 | { |
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165 | texture gun.tga |
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166 | } |
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167 | } |
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168 | } |
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169 | } |
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170 | |
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171 | material Orxonox/Man |
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172 | { |
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173 | technique |
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174 | { |
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175 | pass |
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176 | { |
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177 | lighting off |
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178 | scene_blend alpha_blend |
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179 | depth_check off |
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180 | |
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181 | texture_unit |
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182 | { |
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183 | texture man.tga |
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184 | } |
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185 | } |
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186 | } |
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187 | } |
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188 | |
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189 | material Orxonox/MapBackGround |
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190 | { |
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191 | technique |
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192 | { |
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193 | pass |
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194 | { |
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195 | lighting off |
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196 | scene_blend alpha_blend |
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197 | depth_check off |
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198 | |
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199 | texture_unit |
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200 | { |
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201 | texture MapBackGround.tga |
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202 | } |
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203 | } |
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204 | } |
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205 | } |
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206 | |
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207 | material Orxonox/MyShip |
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208 | { |
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209 | technique |
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210 | { |
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211 | pass |
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212 | { |
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213 | lighting off |
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214 | scene_blend alpha_blend |
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215 | depth_check off |
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216 | |
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217 | texture_unit |
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218 | { |
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219 | texture MyShip.tga |
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220 | } |
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221 | } |
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222 | } |
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223 | } |
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224 | |
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225 | material Orxonox/RacketBackground |
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226 | { |
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227 | technique |
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228 | { |
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229 | pass |
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230 | { |
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231 | lighting off |
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232 | scene_blend alpha_blend |
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233 | depth_check off |
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234 | |
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235 | texture_unit |
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236 | { |
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237 | texture RacketBackground.tga |
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238 | } |
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239 | } |
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240 | } |
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241 | } |
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242 | |
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243 | |
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244 | material Orxonox/TargetBackground |
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245 | { |
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246 | technique |
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247 | { |
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248 | pass |
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249 | { |
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250 | lighting off |
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251 | scene_blend alpha_blend |
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252 | depth_check off |
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253 | |
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254 | texture_unit |
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255 | { |
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256 | texture TargetBackground.tga |
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257 | } |
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258 | } |
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259 | } |
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260 | } |
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261 | |
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262 | material Orxonox/PrimarBackground |
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263 | { |
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264 | technique |
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265 | { |
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266 | pass |
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267 | { |
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268 | lighting off |
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269 | scene_blend alpha_blend |
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270 | depth_check off |
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271 | |
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272 | texture_unit |
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273 | { |
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274 | texture PrimarBackground.tga |
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275 | } |
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276 | } |
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277 | } |
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278 | } |
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279 | |
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280 | material Orxonox/PrimarSample |
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281 | { |
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282 | technique |
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283 | { |
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284 | pass |
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285 | { |
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286 | lighting off |
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287 | scene_blend alpha_blend |
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288 | depth_check off |
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289 | |
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290 | texture_unit |
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291 | { |
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292 | texture PrimarSample.tga |
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293 | } |
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294 | } |
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295 | } |
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296 | } |
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297 | |
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298 | material Orxonox/PrimarChoice |
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299 | { |
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300 | technique |
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301 | { |
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302 | pass |
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303 | { |
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304 | lighting off |
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305 | scene_blend alpha_blend |
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306 | depth_check off |
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307 | |
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308 | texture_unit |
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309 | { |
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310 | texture PrimarChoice.tga |
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311 | } |
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312 | } |
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313 | } |
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314 | } |
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315 | |
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316 | material Orxonox/RedPoint |
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317 | { |
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318 | technique |
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319 | { |
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320 | pass |
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321 | { |
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322 | lighting off |
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323 | scene_blend alpha_blend |
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324 | depth_check off |
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325 | |
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326 | texture_unit |
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327 | { |
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328 | texture RedPoint.tga |
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329 | } |
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330 | } |
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331 | } |
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332 | } |
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333 | |
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334 | material Orxonox/EnergyDistrBackground |
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335 | { |
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336 | technique |
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337 | { |
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338 | pass |
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339 | { |
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340 | lighting off |
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341 | scene_blend alpha_blend |
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342 | depth_check off |
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343 | |
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344 | texture_unit |
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345 | { |
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346 | texture EnergyDistrBackground.tga |
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347 | } |
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348 | } |
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349 | } |
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350 | } |
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351 | |
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352 | material Orxonox/shieldLeftTop |
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353 | { |
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354 | technique |
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355 | { |
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356 | pass |
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357 | { |
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358 | lighting off |
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359 | scene_blend alpha_blend |
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360 | depth_check off |
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361 | |
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362 | texture_unit |
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363 | { |
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364 | texture ShieldLeftTop.tga |
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365 | } |
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366 | } |
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367 | } |
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368 | } |
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369 | |
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370 | material Orxonox/shieldRightTop |
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371 | { |
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372 | technique |
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373 | { |
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374 | pass |
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375 | { |
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376 | lighting off |
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377 | scene_blend alpha_blend |
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378 | depth_check off |
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379 | |
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380 | texture_unit |
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381 | { |
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382 | texture ShieldRightTop.tga |
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383 | } |
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384 | } |
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385 | } |
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386 | } |
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387 | |
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388 | material Orxonox/shieldLeftBottom |
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389 | { |
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390 | technique |
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391 | { |
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392 | pass |
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393 | { |
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394 | lighting off |
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395 | scene_blend alpha_blend |
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396 | depth_check off |
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397 | |
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398 | texture_unit |
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399 | { |
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400 | texture ShieldLeftBottom.tga |
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401 | } |
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402 | } |
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403 | } |
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404 | } |
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405 | |
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406 | material Orxonox/shieldRightBottom |
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407 | { |
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408 | technique |
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409 | { |
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410 | pass |
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411 | { |
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412 | lighting off |
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413 | scene_blend alpha_blend |
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414 | depth_check off |
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415 | |
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416 | texture_unit |
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417 | { |
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418 | texture ShieldRightBottom.tga |
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419 | } |
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420 | } |
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421 | } |
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422 | } |
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423 | |
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424 | material Orxonox/TimeBackground |
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425 | { |
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426 | technique |
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427 | { |
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428 | pass |
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429 | { |
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430 | lighting off |
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431 | scene_blend alpha_blend |
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432 | depth_check off |
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433 | |
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434 | texture_unit |
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435 | { |
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436 | texture TimeBackground.tga |
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437 | } |
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438 | } |
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439 | } |
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440 | } |
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441 | |
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442 | material Orxonox/Crosshair |
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443 | { |
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444 | technique |
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445 | { |
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446 | pass |
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447 | { |
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448 | lighting off |
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449 | scene_blend alpha_blend |
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450 | depth_check off |
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451 | |
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452 | texture_unit |
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453 | { |
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454 | texture crosshair.tga |
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455 | } |
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456 | } |
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457 | } |
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458 | } |
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