1 | //------------------------ |
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2 | // Basic |
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3 | //------------------------ |
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4 | |
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5 | //--------------------------------------------------- |
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6 | // This file includes a number of basic GPU programs |
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7 | // for use in many materials. |
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8 | //--------------------------------------------------- |
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9 | |
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10 | |
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11 | // A really basic ambient pass program, support for one texture coordinate set |
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12 | vertex_program AmbientOneTextureCg cg |
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13 | { |
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14 | source Example_Basic.cg |
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15 | entry_point ambientOneTexture_vp |
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16 | profiles vs_1_1 arbvp1 |
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17 | |
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18 | default_params |
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19 | { |
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20 | param_named_auto worldViewProj worldviewproj_matrix |
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21 | param_named_auto ambient ambient_light_colour |
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22 | } |
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23 | |
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24 | } |
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25 | |
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26 | vertex_program AmbientOneTextureCgSm4 cg |
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27 | { |
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28 | source Example_Basic_sm4.cg |
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29 | entry_point ambientOneTexture_vp |
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30 | profiles vs_4_0 |
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31 | |
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32 | default_params |
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33 | { |
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34 | param_named_auto worldViewProj worldviewproj_matrix |
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35 | param_named_auto ambient ambient_light_colour |
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36 | } |
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37 | |
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38 | } |
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39 | |
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40 | // A really basic ambient pass program, support for one texture coordinate set |
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41 | vertex_program AmbientOneTextureHLSL hlsl |
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42 | { |
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43 | source Example_Basic.hlsl |
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44 | entry_point ambientOneTexture_vp |
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45 | target vs_4_0 |
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46 | |
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47 | default_params |
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48 | { |
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49 | param_named_auto worldViewProj worldviewproj_matrix |
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50 | param_named_auto ambient ambient_light_colour |
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51 | } |
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52 | } |
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53 | // A really basic ambient pass program, support for one texture coordinate set |
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54 | vertex_program AmbientOneTextureGLSL glsl |
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55 | { |
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56 | source AmbientOneTexture.glsl |
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57 | } |
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58 | |
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59 | // A really basic ambient pass program, support for one texture coordinate set |
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60 | vertex_program AmbientOneTextureGLSL glsl |
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61 | { |
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62 | source AmbientOneTexture.glsl |
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63 | |
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64 | |
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65 | default_params |
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66 | { |
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67 | param_named_auto ambient ambient_light_colour |
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68 | param_named_auto worldViewProj worldviewproj_matrix |
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69 | } |
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70 | } |
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71 | |
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72 | // A really basic ambient pass program, support for one texture coordinate set |
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73 | vertex_program AmbientOneTextureGLSLES glsles |
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74 | { |
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75 | source AmbientOneTexture.glsles |
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76 | |
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77 | default_params |
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78 | { |
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79 | param_named_auto worldViewProj worldviewproj_matrix |
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80 | param_named_auto ambient ambient_light_colour |
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81 | } |
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82 | } |
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83 | |
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84 | vertex_program AmbientOneTextureWithUVGLSLES glsles |
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85 | { |
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86 | source AmbientOneTextureWithUV.glsles |
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87 | |
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88 | default_params |
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89 | { |
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90 | param_named_auto worldViewProj worldviewproj_matrix |
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91 | param_named_auto ambient ambient_light_colour |
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92 | } |
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93 | } |
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94 | |
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95 | vertex_program AmbientOneTextureWithUVGLSL glsl |
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96 | { |
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97 | source AmbientOneTextureWithUV.glsl |
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98 | |
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99 | |
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100 | default_params |
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101 | { |
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102 | param_named_auto worldViewProj worldviewproj_matrix |
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103 | param_named_auto ambient ambient_light_colour |
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104 | } |
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105 | } |
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106 | |
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107 | vertex_program AmbientOneTextureWithUV unified |
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108 | { |
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109 | delegate AmbientOneTextureWithUVGLSL |
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110 | delegate AmbientOneTextureWithUVGLSLES |
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111 | delegate AmbientOneTextureHLSL |
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112 | delegate AmbientOneTextureCg |
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113 | delegate AmbientOneTextureCgSm4 |
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114 | } |
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115 | |
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116 | vertex_program AmbientOneTextureUnified unified |
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117 | { |
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118 | delegate AmbientOneTextureGLSL |
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119 | delegate AmbientOneTextureGLSLES |
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120 | delegate AmbientOneTextureHLSL |
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121 | delegate AmbientOneTextureCg |
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122 | delegate AmbientOneTextureCgSm4 |
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123 | } |
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124 | |
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125 | fragment_program DiffuseOneTextureCg cg |
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126 | { |
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127 | source Example_Basic.cg |
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128 | entry_point diffuseOneTexture_fp |
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129 | profiles ps_2_0 arbfp1 |
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130 | } |
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131 | |
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132 | fragment_program DiffuseOneTextureGLSLES glsles |
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133 | { |
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134 | source DiffuseOneTexture.glsles |
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135 | default_params |
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136 | { |
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137 | param_named texMap int 0 |
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138 | } |
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139 | } |
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140 | |
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141 | fragment_program DiffuseOneTextureGLSL glsl |
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142 | { |
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143 | source DiffuseOneTexture.glsl |
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144 | default_params |
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145 | { |
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146 | param_named texMap int 0 |
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147 | } |
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148 | } |
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149 | |
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150 | fragment_program DiffuseOneTexture unified |
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151 | { |
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152 | delegate DiffuseOneTextureGLSL |
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153 | delegate DiffuseOneTextureGLSLES |
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154 | delegate DiffuseOneTextureCg |
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155 | } |
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156 | |
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157 | // A really basic ambient pass program, support for one texture coordinate set |
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158 | fragment_program PassthroughFP unified |
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159 | { |
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160 | delegate PassthroughFpGLSL |
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161 | delegate PassthroughFpGLSLES |
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162 | delegate PassthroughFpCgSm4 |
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163 | delegate PassthroughFpCg |
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164 | } |
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165 | |
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166 | // A really basic ambient pass program, support for one texture coordinate set |
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167 | fragment_program PassthroughFpCgSm4 cg |
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168 | { |
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169 | entry_point main |
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170 | source PassthroughFP_sm4.cg |
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171 | profiles ps_4_0 |
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172 | } |
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173 | |
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174 | fragment_program PassthroughFpCg cg |
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175 | { |
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176 | entry_point mainCg |
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177 | source PassthroughFP.cg |
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178 | profiles ps_2_0 arbfp1 |
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179 | } |
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180 | |
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181 | // A really basic ambient pass program, support for one texture coordinate set |
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182 | fragment_program PassthroughFpCgSm4ForAmbientOneTexture cg |
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183 | { |
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184 | entry_point mainForAmbientOneTexture |
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185 | source PassthroughFP_sm4.cg |
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186 | profiles ps_4_0 |
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187 | } |
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188 | |
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189 | |
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190 | // A really basic ambient pass program, support for one texture coordinate set |
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191 | fragment_program PassthroughFpGLSLES glsles |
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192 | { |
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193 | source PassthroughFP.glsles |
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194 | } |
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195 | |
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196 | fragment_program PassthroughFpGLSL glsl |
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197 | { |
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198 | source PassthroughFP.glsl |
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199 | } |
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200 | |
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201 | //------------------------ |
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202 | // Bump mapping section |
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203 | //------------------------ |
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204 | |
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205 | // Bump map vertex program, support for this is required |
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206 | vertex_program Lava/BumpMapVPCg cg |
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207 | { |
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208 | source Example_BumpMapping.cg |
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209 | entry_point main_vp |
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210 | profiles vs_4_0 vs_1_1 arbvp1 |
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211 | } |
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212 | |
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213 | vertex_program Lava/BumpMapVPGLSLES glsles |
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214 | { |
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215 | source Example_BumpMappingVp.glsles |
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216 | profiles glsles |
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217 | } |
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218 | |
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219 | vertex_program Lava/BumpMapVPGLSL glsl |
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220 | { |
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221 | source Example_BumpMappingVp.glsl |
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222 | } |
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223 | |
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224 | vertex_program Lava/BumpMapVP unified |
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225 | { |
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226 | delegate Lava/BumpMapVPGLSL |
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227 | delegate Lava/BumpMapVPGLSLES |
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228 | delegate Lava/BumpMapVPCg |
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229 | } |
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230 | |
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231 | // Bump map vertex program, with tangent parity support for this is required |
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232 | vertex_program Lava/BumpMapVPTangentParityCg cg |
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233 | { |
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234 | source Example_BumpMapping.cg |
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235 | entry_point main_vp |
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236 | profiles vs_1_1 arbvp1 |
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237 | compile_arguments -DTANGENTS_HAVE_PARITY=1 |
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238 | } |
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239 | |
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240 | // Bump map vertex program, with tangent parity support for this is required |
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241 | vertex_program Lava/BumpMapVPTangentParityGLSLES glsles |
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242 | { |
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243 | source BumpMapVPTangentParity.glsles |
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244 | } |
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245 | |
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246 | vertex_program Lava/BumpMapVPTangentParityGLSL glsl |
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247 | { |
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248 | source BumpMapVPTangentParity.glsl |
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249 | default_params |
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250 | { |
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251 | param_named_auto lightDiffuse light_diffuse_colour 0 |
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252 | } |
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253 | } |
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254 | |
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255 | vertex_program Lava/BumpMapVPTangentParity unified |
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256 | { |
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257 | delegate Lava/BumpMapVPTangentParityGLSL |
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258 | delegate Lava/BumpMapVPTangentParityGLSLES |
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259 | delegate Lava/BumpMapVPTangentParityCg |
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260 | } |
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261 | |
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262 | // Bump map fragment program, support for this is optional |
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263 | fragment_program Lava/BumpMapFPCg cg |
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264 | { |
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265 | source Example_BumpMapping.cg |
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266 | entry_point main_fp |
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267 | profiles ps_4_0 ps_2_0 arbfp1 fp20 |
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268 | } |
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269 | |
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270 | fragment_program Lava/BumpMapFPGLSLES glsles |
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271 | { |
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272 | source Example_BumpMappingFp.glsles |
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273 | profiles glsles |
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274 | default_params |
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275 | { |
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276 | // assign samplers as required by GLSL |
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277 | param_named normalMap int 0 |
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278 | } |
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279 | } |
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280 | |
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281 | fragment_program Lava/BumpMapFPGLSL glsl |
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282 | { |
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283 | source Example_BumpMappingFp.glsl |
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284 | default_params |
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285 | { |
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286 | // assign samplers as required by GLSL |
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287 | param_named normalMap int 0 |
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288 | } |
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289 | } |
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290 | |
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291 | fragment_program Lava/BumpMapFP unified |
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292 | { |
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293 | delegate Lava/BumpMapFPGLSL |
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294 | delegate Lava/BumpMapFPGLSLES |
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295 | delegate Lava/BumpMapFPCg |
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296 | } |
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297 | |
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298 | // Bump map vertex program shadow receiver |
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299 | vertex_program Lava/BumpMapVPShadowRcvCg cg |
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300 | { |
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301 | source Example_BumpMapping.cg |
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302 | entry_point main_shadowreceiver_vp |
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303 | profiles vs_1_1 arbvp1 |
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304 | } |
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305 | |
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306 | // Bump map vertex program shadow receiver |
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307 | vertex_program Lava/BumpMapVPShadowRcvGLSLES glsles |
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308 | { |
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309 | source Example_BumpMappingShadowRcvVp.glsles |
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310 | profiles glsles |
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311 | } |
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312 | |
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313 | vertex_program Lava/BumpMapVPShadowRcvGLSL glsl |
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314 | { |
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315 | source Example_BumpMappingShadowRcvVp.glsl |
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316 | |
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317 | } |
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318 | |
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319 | vertex_program Lava/BumpMapVPShadowRcv unified |
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320 | { |
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321 | delegate Lava/BumpMapVPShadowRcvGLSL |
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322 | delegate Lava/BumpMapVPShadowRcvGLSLES |
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323 | delegate Lava/BumpMapVPShadowRcvCg |
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324 | } |
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325 | |
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326 | // Bump map fragment program shadow receiver, support for this is optional |
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327 | fragment_program Lava/BumpMapFPShadowRcvCg cg |
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328 | { |
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329 | source Example_BumpMapping.cg |
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330 | entry_point main_shadowreceiver_fp |
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331 | profiles ps_2_0 arbfp1 fp20 |
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332 | } |
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333 | |
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334 | // Bump map fragment program shadow receiver, support for this is optional |
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335 | fragment_program Lava/BumpMapFPShadowRcvGLSLES glsles |
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336 | { |
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337 | source Example_BumpMappingShadowRcvFp.glsles |
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338 | profiles glsles |
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339 | default_params |
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340 | { |
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341 | // assign samplers as required by GLSL |
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342 | param_named shadowMap int 0 |
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343 | param_named normalMap int 1 |
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344 | } |
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345 | } |
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346 | |
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347 | fragment_program Lava/BumpMapFPShadowRcvGLSL glsl |
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348 | { |
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349 | source Example_BumpMappingShadowRcvFp.glsl |
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350 | default_params |
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351 | { |
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352 | // assign samplers as required by GLSL |
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353 | param_named shadowMap int 0 |
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354 | param_named normalMap int 1 |
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355 | } |
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356 | } |
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357 | |
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358 | fragment_program Lava/BumpMapFPShadowRcv unified |
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359 | { |
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360 | delegate Lava/BumpMapFPShadowRcvGLSL |
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361 | delegate Lava/BumpMapFPShadowRcvGLSLES |
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362 | delegate Lava/BumpMapFPShadowRcvCg |
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363 | } |
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364 | |
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365 | // Bump map with specular vertex program, support for this is required |
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366 | vertex_program Lava/BumpMapVPSpecularCg cg |
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367 | { |
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368 | source Example_BumpMapping.cg |
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369 | entry_point specular_vp |
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370 | profiles vs_4_0 vs_1_1 arbvp1 |
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371 | } |
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372 | |
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373 | // Bump map with specular vertex program, support for this is required |
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374 | vertex_program Lava/BumpMapVPSpecularGLSLES glsles |
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375 | { |
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376 | source Example_BumpMappingSpecularVp.glsles |
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377 | profiles glsles |
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378 | } |
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379 | |
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380 | vertex_program Lava/BumpMapVPSpecularGLSL glsl |
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381 | { |
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382 | source Example_BumpMappingSpecularVp.glsl |
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383 | } |
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384 | |
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385 | vertex_program Lava/BumpMapVPSpecular unified |
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386 | { |
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387 | delegate Lava/BumpMapVPSpecularGLSL |
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388 | delegate Lava/BumpMapVPSpecularGLSLES |
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389 | delegate Lava/BumpMapVPSpecularCg |
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390 | } |
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391 | |
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392 | // Bump map fragment program, support for this is optional |
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393 | fragment_program Lava/BumpMapFPSpecularCg cg |
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394 | { |
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395 | source Example_BumpMapping.cg |
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396 | entry_point specular_fp |
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397 | profiles ps_4_0 ps_2_0 arbfp1 fp20 |
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398 | } |
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399 | |
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400 | // Bump map fragment program, support for this is optional |
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401 | fragment_program Lava/BumpMapFPSpecularGLSLES glsles |
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402 | { |
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403 | source Example_BumpMappingSpecularFp.glsles |
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404 | profiles glsles |
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405 | default_params |
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406 | { |
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407 | // assign samplers as required by GLSL |
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408 | param_named normalMap int 0 |
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409 | } |
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410 | } |
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411 | |
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412 | fragment_program Lava/BumpMapFPSpecularGLSL glsl |
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413 | { |
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414 | source Example_BumpMappingSpecularFp.glsl |
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415 | default_params |
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416 | { |
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417 | // assign samplers as required by GLSL |
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418 | param_named normalMap int 0 |
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419 | } |
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420 | } |
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421 | |
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422 | fragment_program Lava/BumpMapFPSpecular unified |
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423 | { |
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424 | delegate Lava/BumpMapFPSpecularGLSL |
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425 | delegate Lava/BumpMapFPSpecularGLSLES |
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426 | delegate Lava/BumpMapFPSpecularCg |
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427 | } |
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428 | |
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429 | //------------------------ |
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430 | // Material |
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431 | //------------------------ |
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432 | |
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433 | // Any number of lights, diffuse |
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434 | material Cube_Lava_Normal |
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435 | { |
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436 | |
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437 | // This is the preferred technique which uses both vertex and |
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438 | // fragment programs, supports coloured lights |
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439 | technique |
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440 | { |
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441 | // Base ambient pass |
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442 | pass ambient |
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443 | { |
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444 | // base colours, not needed for rendering, but as information |
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445 | // to lighting pass categorisation routine |
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446 | ambient 1 1 1 |
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447 | diffuse 0 0 0 |
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448 | specular 0 0 0 0 |
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449 | // Really basic vertex program |
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450 | // NB we don't use fixed function here because GL does not like |
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451 | // mixing fixed function and vertex programs, depth fighting can |
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452 | // be an issue |
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453 | vertex_program_ref AmbientOneTextureUnified |
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454 | { |
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455 | param_named_auto ambient ambient_light_colour |
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456 | } |
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457 | fragment_program_ref PassthroughFP |
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458 | { |
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459 | } |
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460 | |
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461 | } |
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462 | // Now do the lighting pass |
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463 | // NB we don't do decal texture here because this is repeated per light |
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464 | pass perlight |
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465 | { |
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466 | // base colours, not needed for rendering, but as information |
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467 | // to lighting pass categorisation routine |
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468 | ambient 0 0 0 |
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469 | |
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470 | // do this for each light |
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471 | iteration once_per_light |
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472 | |
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473 | |
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474 | scene_blend add |
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475 | |
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476 | // Vertex program reference |
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477 | vertex_program_ref Lava/BumpMapVP |
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478 | { |
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479 | param_named_auto lightPosition light_position_object_space 0 |
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480 | param_named_auto worldViewProj worldviewproj_matrix |
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481 | } |
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482 | |
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483 | // Fragment program |
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484 | fragment_program_ref Lava/BumpMapFP |
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485 | { |
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486 | param_named_auto lightDiffuse light_diffuse_colour 0 |
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487 | } |
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488 | |
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489 | // texture shadow receiver program |
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490 | shadow_receiver_vertex_program_ref Lava/BumpMapVPShadowRcv |
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491 | { |
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492 | param_named_auto lightPosition light_position_object_space 0 |
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493 | param_named_auto worldViewProj worldviewproj_matrix |
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494 | param_named_auto worldMatrix world_matrix |
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495 | param_named_auto texViewProj texture_viewproj_matrix |
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496 | } |
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497 | // Additive texture shadow receiver program |
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498 | shadow_receiver_fragment_program_ref Lava/BumpMapFPShadowRcv |
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499 | { |
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500 | param_named_auto lightDiffuse light_diffuse_colour 0 |
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501 | } |
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502 | |
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503 | // Base bump map |
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504 | texture_unit normalmap |
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505 | { |
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506 | texture Cube_Lava_NORM.jpg |
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507 | tex_address_mode wrap |
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508 | scale 1.0 1.0 |
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509 | colour_op replace |
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510 | } |
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511 | |
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512 | } |
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513 | |
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514 | // Decal pass |
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515 | pass decal |
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516 | { |
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517 | // base colours, not needed for rendering, but as information |
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518 | // to lighting pass categorisation routine |
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519 | lighting off |
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520 | // Really basic vertex program |
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521 | // NB we don't use fixed function here because GL does not like |
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522 | // mixing fixed function and vertex programs, depth fighting can |
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523 | // be an issue |
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524 | vertex_program_ref AmbientOneTextureUnified |
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525 | { |
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526 | param_named_auto worldViewProj worldviewproj_matrix |
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527 | param_named ambient float4 1 1 1 1 |
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528 | } |
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529 | fragment_program_ref PassthroughFP |
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530 | { |
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531 | } |
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532 | scene_blend dest_colour zero |
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533 | texture_unit |
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534 | { |
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535 | texture Cube_Lava_COLOR.jpg |
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536 | tex_address_mode wrap |
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537 | scale 1.0 1.0 |
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538 | colour_op modulate |
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539 | } |
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540 | |
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541 | |
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542 | } |
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543 | } |
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544 | |
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545 | |
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546 | } |
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