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source: data/branches/Shader_HS18/materials/Endurance_Tunnelsystem.material @ 12302

Last change on this file since 12302 was 11335, checked in by maxima, 8 years ago

new data files from PPS

File size: 1.4 KB
Line 
1
2material _missing_material_
3{
4    receive_shadows off
5    technique
6    {
7        pass
8        {
9            ambient 0.1 0.1 0.1 1.0
10            diffuse 0.8 0.0 0.0 1.0
11            specular 0.5 0.5 0.5 1.0 12.5
12            emissive 0.3 0.3 0.3 1.0
13        }
14    }
15}
16
17// Endurance_Tunnelsystem genrated by blender2ogre 0.6.0
18
19material Endurance_Tunnelsystem
20{
21    receive_shadows on
22
23    technique
24    {
25        pass Endurance_Tunnelsystem
26        {
27            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
28            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
29            specular 0.5 0.5 0.5 1.0 12.5
30            emissive 0.0 0.0 0.0 1.0
31
32            alpha_to_coverage off
33            colour_write on
34            cull_hardware clockwise
35            depth_check on
36            depth_func less_equal
37            depth_write on
38            illumination_stage
39            light_clip_planes off
40            light_scissor off
41            lighting on
42            normalise_normals off
43            polygon_mode solid
44            scene_blend one zero
45            scene_blend_op add
46            shading gouraud
47            transparent_sorting on
48
49            texture_unit
50            {
51                texture Endurance_Tunnelsystem.png
52                tex_address_mode wrap
53                scale 1.0 1.0
54                colour_op modulate
55            }
56        }
57    }
58}
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