[12115] | 1 | //--------------------------------------------- |
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| 2 | // Bloom |
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| 3 | |
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| 4 | |
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| 5 | float4 main(float2 texCoord: TEXCOORD0, |
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| 6 | uniform sampler RT: register(s0), |
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| 7 | uniform sampler Blur1: register(s1), |
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| 8 | uniform float OriginalImageWeight, |
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| 9 | uniform float BlurWeight |
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| 10 | ) : COLOR { |
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| 11 | |
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| 12 | |
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| 13 | float4 sharp = tex2D(RT, texCoord); |
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| 14 | float4 blur = tex2D(Blur1, texCoord); |
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| 15 | |
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| 16 | //return blur*0.5+sharp*0.5; |
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| 17 | return blur*BlurWeight+sharp*OriginalImageWeight; |
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| 18 | //return blur; |
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| 19 | |
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| 20 | //return ( sharp + blur * 1.8 ) / 2; |
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| 21 | |
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| 22 | // return (sharp*3/6 + (blur*4/6))*float4(1.5, 1.5, 1.5, 1);; |
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| 23 | |
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| 24 | // float4 color = lerp( sharp, blur, 0.4f ); |
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| 25 | |
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| 26 | // return color; |
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| 27 | |
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| 28 | |
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| 29 | /* |
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| 30 | return ( sharp + blur * 1.8 ) / 2 + |
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| 31 | luminance(blur) * |
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| 32 | float4( 0.5, 0.5, 0.5, 0) + |
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| 33 | luminance(sharp) * |
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| 34 | float4( 0.3, 0.3, 0.3, 0); |
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| 35 | */ |
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| 36 | /* |
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| 37 | return ( sharp + blur * 0.9) / 2 + |
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| 38 | luminance(blur) * float4(0.1, 0.15, 0.7, 0); |
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| 39 | */ |
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| 40 | |
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| 41 | /* |
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| 42 | return ( sharp + blur * 0.9) / 2 + |
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| 43 | luminance(blur) * float4(0.1, 0.15, 0.7, 0); |
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| 44 | */ |
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| 45 | |
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| 46 | // float4 retColor = luminance( sharp ) + |
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| 47 | // luminance( blur ) + blur / 2; |
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| 48 | // return retColor; |
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| 49 | } |
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