Last change
on this file since 12302 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
878 bytes
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Line | |
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1 | //--------------------------------------------------------------------------- |
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2 | //These materials/shaders are part of the NEW InstanceManager implementation |
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3 | //Written by Matias N. Goldberg ("dark_sylinc") |
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4 | //--------------------------------------------------------------------------- |
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5 | |
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6 | //--------------------------------------------- |
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7 | //Pixel Shader Input |
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8 | //--------------------------------------------- |
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9 | struct PS_INPUT |
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10 | { |
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11 | #ifdef DEPTH_SHADOWCASTER |
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12 | float3 unused : TEXCOORD0; |
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13 | float depth : TEXCOORD1; |
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14 | #else |
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15 | float2 uv0 : TEXCOORD0; |
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16 | float3 Normal : TEXCOORD1; |
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17 | float3 vPos : TEXCOORD2; |
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18 | |
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19 | #ifdef DEPTH_SHADOWRECEIVER |
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20 | float4 lightSpacePos : TEXCOORD3; |
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21 | #endif |
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22 | #endif |
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23 | }; |
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24 | |
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25 | #define SHADOW_BIAS 0 |
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26 | |
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27 | //--------------------------------------------- |
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28 | //Vertex Shader Output |
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29 | //--------------------------------------------- |
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30 | struct VS_OUTPUT |
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31 | { |
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32 | float4 Position : POSITION; |
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33 | PS_INPUT ps; |
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34 | }; |
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