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source: data/branches/Shader_HS18/programs/Cg/InstancingVertexInterpolators.cg @ 12294

Last change on this file since 12294 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 878 bytes
Line 
1//---------------------------------------------------------------------------
2//These materials/shaders are part of the NEW InstanceManager implementation
3//Written by Matias N. Goldberg ("dark_sylinc")
4//---------------------------------------------------------------------------
5
6//---------------------------------------------
7//Pixel Shader Input
8//---------------------------------------------
9struct PS_INPUT
10{
11#ifdef DEPTH_SHADOWCASTER
12        float3 unused   :       TEXCOORD0;
13        float depth             :       TEXCOORD1;
14#else
15        float2 uv0              :       TEXCOORD0;
16        float3 Normal   :       TEXCOORD1;
17        float3 vPos             :       TEXCOORD2;
18       
19        #ifdef DEPTH_SHADOWRECEIVER
20                float4 lightSpacePos    :       TEXCOORD3;
21        #endif
22#endif
23};
24
25#define SHADOW_BIAS 0
26
27//---------------------------------------------
28//Vertex Shader Output
29//---------------------------------------------
30struct VS_OUTPUT
31{
32        float4 Position :       POSITION;
33        PS_INPUT        ps;
34};
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