Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
660 bytes
|
Line | |
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1 | #version 120 |
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2 | |
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3 | uniform mat4 world; |
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4 | uniform mat4 worldIT; |
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5 | uniform mat4 worldViewProj; |
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6 | uniform mat4 texViewProj; |
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7 | uniform vec4 lightPosition; |
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8 | uniform vec4 lightColour; |
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9 | |
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10 | attribute vec4 vertex; |
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11 | attribute vec3 normal; |
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12 | |
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13 | varying vec4 oUv; |
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14 | varying vec4 outColor; |
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15 | |
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16 | void main() |
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17 | { |
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18 | gl_Position = worldViewProj * vertex; |
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19 | |
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20 | vec4 worldPos = world * vertex; |
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21 | |
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22 | vec3 worldNorm = (worldIT * vec4(normal, 1.0)).xyz; |
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23 | |
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24 | // calculate lighting (simple vertex lighting) |
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25 | vec3 lightDir = normalize( |
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26 | lightPosition.xyz - (worldPos.xyz * lightPosition.w)); |
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27 | |
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28 | outColor = lightColour * max(dot(lightDir, worldNorm), 0.0); |
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29 | |
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30 | // calculate shadow map coords |
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31 | oUv = texViewProj * worldPos; |
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32 | } |
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33 | |
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