Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
721 bytes
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Line | |
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1 | #version 120 |
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2 | |
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3 | mat2x4 blendTwoWeightsAntipod(vec4 blendWgt, vec4 blendIdx, vec4 dualQuaternions[24]); |
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4 | vec3 calculateBlendPosition(vec3 position, mat2x4 blendDQ); |
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5 | |
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6 | uniform vec4 worldDualQuaternion2x4Array[24]; |
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7 | uniform mat4 viewProjectionMatrix; |
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8 | uniform vec4 ambient; |
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9 | |
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10 | attribute vec4 vertex; |
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11 | attribute vec4 blendIndices; |
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12 | attribute vec4 blendWeights; |
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13 | |
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14 | //Shadow caster pass |
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15 | void main() |
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16 | { |
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17 | mat2x4 blendDQ = blendTwoWeightsAntipod(blendWeights, blendIndices, worldDualQuaternion2x4Array); |
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18 | |
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19 | float len = length(blendDQ[0]); |
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20 | blendDQ /= len; |
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21 | |
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22 | vec3 blendPosition = calculateBlendPosition(vertex.xyz, blendDQ); |
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23 | |
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24 | // view / projection |
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25 | gl_Position = viewProjectionMatrix * vec4(blendPosition, 1.0); |
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26 | |
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27 | gl_FrontColor = ambient; |
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28 | } |
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29 | |
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