Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
|
Updated programs and adjusted Material to work with GLSL>150
|
File size:
378 bytes
|
Line | |
---|
1 | #version 120 |
---|
2 | #extension GL_EXT_texture_array : enable |
---|
3 | |
---|
4 | uniform sampler2DArray TextureArrayTex; |
---|
5 | varying vec3 oUv; |
---|
6 | |
---|
7 | void main(void) |
---|
8 | { |
---|
9 | vec3 texcoord; |
---|
10 | texcoord = oUv; |
---|
11 | texcoord.z = floor(texcoord.z); |
---|
12 | vec4 c0 = texture2DArray(TextureArrayTex, texcoord); |
---|
13 | texcoord.z += 1.0; |
---|
14 | vec4 c1 = texture2DArray(TextureArrayTex, texcoord); |
---|
15 | |
---|
16 | gl_FragColor = mix(c0, c1, fract(oUv.z)); |
---|
17 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.