Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
|
File size:
462 bytes
|
Line | |
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1 | uniform mat4 worldViewProj; |
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2 | attribute vec4 vertex; |
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3 | attribute vec2 uv0; |
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4 | varying vec2 oUv0; |
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5 | varying vec2 oUv1; |
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6 | varying vec2 oUv2; |
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7 | varying vec2 oUv3; |
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8 | varying vec4 pos; |
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9 | |
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10 | void main() |
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11 | { |
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12 | // Use standardise transform, so work accord with render system specific (RS depth, requires texture flipping, etc) |
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13 | gl_Position = worldViewProj * vertex; |
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14 | |
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15 | // Convert to image-space |
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16 | oUv0 = uv0; |
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17 | oUv1 = oUv0; |
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18 | oUv2 = oUv0; |
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19 | oUv3 = oUv0; |
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20 | pos = gl_Position; |
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21 | } |
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