Last change
on this file since 12091 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
519 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | uniform sampler2D diffuseMap; |
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4 | |
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5 | in vec4 oUv0; |
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6 | in vec2 oDepth; |
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7 | |
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8 | out vec4 fragColour; |
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9 | |
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10 | //////////////////////// GRASS SHADOW CASTER |
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11 | void main() |
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12 | { |
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13 | float alpha = texture(diffuseMap, oUv0.xy).a; |
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14 | if (alpha > 0.001) |
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15 | { |
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16 | fragColour = vec4(1.0, 1.0, 1.0, 0.0); |
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17 | } |
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18 | else |
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19 | { |
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20 | float finalDepth = oDepth.x / oDepth.y; |
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21 | // just smear across all components |
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22 | // therefore this one needs high individual channel precision |
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23 | fragColour = vec4(vec3(finalDepth), 1.0); |
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24 | } |
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25 | } |
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