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1 | #version 150 |
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2 | |
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3 | ////////////////////////////// MOVING GRASS |
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4 | // Vertex program to wave some grass about |
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5 | // Assumes UV texture coords of v==0 indicates the top of the grass |
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6 | uniform sampler2D diffuseMap; |
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7 | |
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8 | in vec4 oUv0; |
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9 | in vec4 oColour; |
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10 | |
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11 | out vec4 fragColour; |
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12 | |
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13 | void main() |
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14 | { |
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15 | vec4 texColor = texture(diffuseMap, oUv0.xy); |
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16 | fragColour = vec4(texColor.rgb * oColour.rgb, texColor.a); |
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17 | |
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18 | // Do manual alpha rejection |
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19 | if (texColor.a < 0.58) |
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20 | { |
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21 | discard; |
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22 | } |
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23 | } |
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