Last change
on this file since 12091 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
571 bytes
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Rev | Line | |
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[12091] | 1 | #version 150 |
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| 2 | |
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| 3 | out vec4 fragColour; |
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| 4 | |
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| 5 | uniform sampler2D RT; |
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| 6 | uniform sampler3D noiseVol; |
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| 7 | |
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| 8 | in vec2 oUv0; |
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| 9 | uniform vec4 lum; |
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| 10 | uniform float time; |
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| 11 | |
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| 12 | void main() |
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| 13 | { |
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| 14 | vec4 oC; |
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| 15 | oC = texture(RT, oUv0); |
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| 16 | |
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| 17 | //obtain luminence value |
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| 18 | oC = vec4(dot(oC,lum)); |
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| 19 | |
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| 20 | //add some random noise |
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| 21 | oC += 0.2 *(texture(noiseVol, vec3(oUv0*5,time)))- 0.05; |
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| 22 | |
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| 23 | //add lens circle effect |
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| 24 | //(could be optimised by using texture) |
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| 25 | float dist = distance(oUv0, vec2(0.5,0.5)); |
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| 26 | oC *= smoothstep(0.5,0.45,dist); |
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| 27 | |
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| 28 | //add rb to the brightest pixels |
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| 29 | oC.rb = vec2(max(oC.r - 0.75, 0)*4); |
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| 30 | |
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| 31 | fragColour = oC; |
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| 32 | } |
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