Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
742 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | in vec3 vertex; |
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4 | in float uv0; // Timer |
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5 | in float uv1; // Type |
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6 | in vec3 uv2; // Velocity |
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7 | // in float inTimer; |
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8 | // in float inType; |
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9 | // in vec3 inVelocity; |
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10 | |
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11 | |
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12 | out block { |
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13 | vec3 Pos; |
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14 | float Timer; |
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15 | float Type; |
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16 | vec3 Vel; |
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17 | } FireworkData; |
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18 | |
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19 | // out vec3 Pos; |
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20 | // out float Timer; |
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21 | // out float Type; |
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22 | // out vec3 Vel; |
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23 | |
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24 | //The vertex shader that prepares the fireworks for display |
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25 | void main() |
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26 | { |
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27 | FireworkData.Pos = vertex; |
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28 | FireworkData.Timer = uv0; |
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29 | FireworkData.Type = uv1; |
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30 | FireworkData.Vel = uv2; |
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31 | // Pos = vertex; |
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32 | // Timer = uv0; |
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33 | // Type = uv1; |
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34 | // Vel = uv2; |
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35 | |
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36 | // FireworkData.Pos = vertex; |
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37 | // FireworkData.Timer = 1; |
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38 | // FireworkData.Type = 8; |
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39 | // FireworkData.Vel = vec3(3, 3, 3); |
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40 | } |
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