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source: data/branches/Shader_HS18/programs/Example/GLSL150/ShowTangents.glsl @ 12091

Last change on this file since 12091 was 12083, checked in by wiesep, 6 years ago

Reorganised shader programs

File size: 194 bytes
Line 
1#version 150
2
3in vec4 position;
4in vec3 tangent;
5
6out vec4 oUv0;
7
8uniform mat4 worldViewProj;
9
10void main()
11{
12        gl_Position = worldViewProj * position;
13        oUv0 = vec4(tangent, 1.0);
14}
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