Last change
on this file since 12096 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
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File size:
486 bytes
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1 | #version 130 |
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2 | |
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3 | // Need to enable the draw buffers extension |
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4 | #extension GL_ARB_draw_buffers : enable |
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5 | |
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6 | uniform sampler2D tex0; |
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7 | |
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8 | void main() |
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9 | { |
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10 | vec4 baseColour = texture(tex0, gl_TexCoord[0].xy); |
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11 | |
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12 | gl_FragData[0] = baseColour; |
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13 | |
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14 | gl_FragData[1] = baseColour * vec4(1, 0, 0, 1); |
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15 | |
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16 | float abs = (baseColour.r + baseColour.g + baseColour.b) * 0.333; |
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17 | gl_FragData[2] = vec4(abs, abs, abs, 1); |
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18 | |
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19 | float invabs = 1.0 - abs; |
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20 | gl_FragData[3] = vec4(invabs, invabs, invabs, 1); |
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21 | } |
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22 | |
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