Last change
on this file since 12092 was
12091,
checked in by wiesep, 6 years ago
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Updated programs and adjusted Material to work with GLSL>150
|
File size:
382 bytes
|
Line | |
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1 | #version 100 |
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2 | |
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3 | precision mediump int; |
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4 | precision mediump float; |
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5 | |
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6 | uniform sampler2D RT; |
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7 | varying vec2 oUv0; |
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8 | |
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9 | void main() |
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10 | { |
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11 | float nColors = 8.0; |
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12 | float gamma = 0.6; |
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13 | |
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14 | vec4 texCol = vec4(texture2D(RT, oUv0)); |
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15 | vec3 tc = texCol.xyz; |
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16 | tc = pow(tc, vec3(gamma)); |
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17 | tc = tc * nColors; |
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18 | tc = floor(tc); |
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19 | tc = tc / nColors; |
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20 | tc = pow(tc, vec3(1.0/gamma)); |
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21 | gl_FragColor = vec4(tc, texCol.w); |
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22 | } |
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