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source: data/branches/Shader_HS18/programs/Example/GLSLES/hdrFp.glsles @ 12092

Last change on this file since 12092 was 12091, checked in by wiesep, 6 years ago

Updated programs and adjusted Material to work with GLSL>150

File size: 232 bytes
Line 
1#version 100
2
3precision mediump int;
4precision mediump float;
5
6uniform sampler2D tex;
7varying vec4 ambientUV;
8
9void main ()
10{
11        gl_FragColor = vec4(texture2D(tex, ambientUV.xy));
12
13        // Blow out the light a bit
14        gl_FragColor *= 1.7;
15}
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