Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
256 bytes
|
Line | |
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1 | #version 120 |
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2 | |
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3 | varying vec2 depth; |
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4 | |
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5 | void main() |
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6 | { |
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7 | float finalDepth = depth.x / depth.y; |
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8 | |
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9 | // just smear across all components |
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10 | // therefore this one needs high individual channel precision |
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11 | gl_FragColor = vec4(finalDepth, finalDepth, finalDepth, 1.0); |
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12 | } |
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13 | |
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