Last change
on this file since 12228 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
660 bytes
|
Rev | Line | |
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[12115] | 1 | #version 120 |
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| 2 | |
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| 3 | uniform mat4 world; |
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| 4 | uniform mat4 worldIT; |
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| 5 | uniform mat4 worldViewProj; |
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| 6 | uniform mat4 texViewProj; |
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| 7 | uniform vec4 lightPosition; |
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| 8 | uniform vec4 lightColour; |
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| 9 | |
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| 10 | attribute vec4 vertex; |
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| 11 | attribute vec3 normal; |
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| 12 | |
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| 13 | varying vec4 oUv; |
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| 14 | varying vec4 outColor; |
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| 15 | |
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| 16 | void main() |
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| 17 | { |
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| 18 | gl_Position = worldViewProj * vertex; |
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| 19 | |
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| 20 | vec4 worldPos = world * vertex; |
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| 21 | |
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| 22 | vec3 worldNorm = (worldIT * vec4(normal, 1.0)).xyz; |
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| 23 | |
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| 24 | // calculate lighting (simple vertex lighting) |
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| 25 | vec3 lightDir = normalize( |
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| 26 | lightPosition.xyz - (worldPos.xyz * lightPosition.w)); |
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| 27 | |
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| 28 | outColor = lightColour * max(dot(lightDir, worldNorm), 0.0); |
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| 29 | |
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| 30 | // calculate shadow map coords |
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| 31 | oUv = texViewProj * worldPos; |
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| 32 | } |
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| 33 | |
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