Last change
on this file since 12319 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
1007 bytes
|
Rev | Line | |
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[12115] | 1 | uniform vec4 worldMatrix3x4Array[240]; |
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| 2 | uniform mat4 viewProjectionMatrix; |
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| 3 | uniform vec4 lightPos; |
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| 4 | uniform vec4 ambient; |
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| 5 | uniform vec4 lightDiffuseColour; |
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| 6 | |
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| 7 | void main() |
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| 8 | { |
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| 9 | |
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| 10 | // transform by indexed matrix |
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| 11 | // perform matrix multiplication manually since no 3x4 matrices |
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| 12 | vec3 transformedPos; |
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| 13 | vec3 transformedNorm; |
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| 14 | int instanceOffset = int(gl_MultiTexCoord1.x) * 3; |
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| 15 | for (int row = 0; row < 3; ++row) |
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| 16 | { |
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| 17 | vec4 matrixRow = worldMatrix3x4Array[instanceOffset + row]; |
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| 18 | transformedPos[row] = dot(matrixRow, gl_Vertex); |
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| 19 | #if SHADOW_CASTER |
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| 20 | #else |
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| 21 | transformedNorm[row] = dot(matrixRow.xyz, gl_Normal); |
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| 22 | #endif |
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| 23 | |
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| 24 | } |
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| 25 | |
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| 26 | // view / projection |
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| 27 | gl_Position = viewProjectionMatrix * vec4(transformedPos,1); |
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| 28 | gl_TexCoord[0] = gl_MultiTexCoord0; |
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| 29 | gl_FrontSecondaryColor = vec4(0); |
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| 30 | |
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| 31 | #if SHADOW_CASTER |
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| 32 | gl_FrontColor = ambient; |
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| 33 | #else |
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| 34 | vec3 lightDir = normalize( |
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| 35 | lightPos.xyz - (transformedPos.xyz * lightPos.w)); |
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| 36 | gl_FrontColor = ambient + clamp(dot(lightDir, transformedNorm),0.0,1.0) * lightDiffuseColour; |
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| 37 | #endif |
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| 38 | |
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| 39 | } |
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