Last change
on this file since 12302 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
570 bytes
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Rev | Line | |
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[12115] | 1 | //------------------------------- |
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| 2 | //Bloom_ps20.glsl |
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| 3 | // Blends using weights the blurred image with the sharp one |
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| 4 | // Params: |
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| 5 | // OriginalImageWeight |
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| 6 | // BlurWeight |
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| 7 | //------------------------------- |
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| 8 | |
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| 9 | uniform sampler2D RT; |
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| 10 | uniform sampler2D Blur1; |
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| 11 | |
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| 12 | uniform float OriginalImageWeight; |
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| 13 | uniform float BlurWeight; |
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| 14 | varying vec2 texCoord; |
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| 15 | |
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| 16 | void main() |
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| 17 | { |
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| 18 | vec4 sharp; |
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| 19 | vec4 blur; |
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| 20 | |
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| 21 | sharp = texture2D( RT, texCoord); |
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| 22 | blur = texture2D( Blur1, texCoord); |
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| 23 | |
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| 24 | gl_FragColor = ( (blur * BlurWeight) + (sharp * OriginalImageWeight) ); |
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| 25 | //gl_FragColor = vec4(0); |
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| 26 | } |
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