source:
data/branches/Shader_HS18/programs/GLSL120/Blur_vs.glsl
Last change on this file was 12115, checked in by wiesep, 6 years ago | |
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File size: 188 bytes |
Rev | Line | |
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[12115] | 1 | varying vec2 texCoord; |
2 | uniform mat4 worldViewProj; | |
3 | ||
4 | attribute vec4 vertex; | |
5 | attribute vec2 uv0; | |
6 | ||
7 | void main() | |
8 | { | |
9 | gl_Position = worldViewProj * vertex; | |
10 | texCoord = uv0; | |
11 | } |
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