Last change
on this file since 12323 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
|
File size:
712 bytes
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Rev | Line | |
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[12115] | 1 | #version 120 |
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| 2 | |
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| 3 | // General functions |
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| 4 | |
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| 5 | // Expand a range-compressed vector |
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| 6 | vec3 expand(vec3 v) |
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| 7 | { |
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| 8 | return (v - 0.5) * 2.0; |
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| 9 | } |
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| 10 | |
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| 11 | uniform sampler2D shadowMap; |
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| 12 | uniform sampler2D normalMap; |
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| 13 | uniform vec4 lightDiffuse; |
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| 14 | |
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| 15 | varying vec4 uvproj; |
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| 16 | varying vec4 oUv0; |
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| 17 | varying vec3 oTSLightDir; |
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| 18 | |
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| 19 | void main() |
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| 20 | { |
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| 21 | // retrieve normalised light vector, expand from range-compressed |
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| 22 | vec3 lightVec = expand(normalize(oTSLightDir).xyz); |
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| 23 | |
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| 24 | // get bump map vector, again expand from range-compressed |
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| 25 | vec3 bumpVec = expand(texture2D(normalMap, oUv0.xy).xyz); |
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| 26 | |
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| 27 | // get shadow value |
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| 28 | vec3 shadow = texture2DProj(shadowMap, uvproj).xyz; |
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| 29 | |
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| 30 | // Calculate dot product |
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| 31 | gl_FragColor = vec4(shadow * lightDiffuse.xyz * dot(bumpVec, lightVec), 1.0); |
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| 32 | } |
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