source:
data/branches/Shader_HS18/programs/GLSL120/DiffuseOneTexture.glsl
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12308
Last change on this file since 12308 was 12115, checked in by wiesep, 6 years ago | |
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File size: 212 bytes |
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1 | #version 120 |
2 | |
3 | uniform sampler2D texMap; |
4 | |
5 | varying vec4 colour; |
6 | varying vec4 uv; |
7 | |
8 | /* |
9 | Basic fragment program using texture and diffuse colour. |
10 | */ |
11 | void main() |
12 | { |
13 | gl_FragColor = texture2D(texMap, uv.xy) * colour; |
14 | } |
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