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source: data/branches/Shader_HS18/programs/GLSL120/DiffuseOneTexture.glsl @ 12308

Last change on this file since 12308 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 212 bytes
Line 
1#version 120
2
3uniform sampler2D texMap;
4
5varying vec4 colour;
6varying vec4 uv;
7
8/*
9  Basic fragment program using texture and diffuse colour.
10*/
11void main()
12{
13        gl_FragColor = texture2D(texMap, uv.xy) * colour;
14}
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