Last change
on this file was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
378 bytes
|
Line | |
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1 | #version 120 |
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2 | #extension GL_EXT_texture_array : enable |
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3 | |
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4 | uniform sampler2DArray TextureArrayTex; |
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5 | varying vec3 oUv; |
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6 | |
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7 | void main(void) |
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8 | { |
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9 | vec3 texcoord; |
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10 | texcoord = oUv; |
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11 | texcoord.z = floor(texcoord.z); |
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12 | vec4 c0 = texture2DArray(TextureArrayTex, texcoord); |
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13 | texcoord.z += 1.0; |
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14 | vec4 c1 = texture2DArray(TextureArrayTex, texcoord); |
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15 | |
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16 | gl_FragColor = mix(c0, c1, fract(oUv.z)); |
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17 | } |
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