source:
data/branches/Shader_HS18/programs/GLSL120/GlassFP.glsl
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12412
Last change on this file since 12412 was 12115, checked in by wiesep, 6 years ago | |
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File size: 207 bytes |
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1 | uniform sampler2D RT; |
2 | uniform sampler2D NormalMap; |
3 | varying vec2 oUv0; |
4 | |
5 | void main() |
6 | { |
7 | vec4 normal = 2.0 * (texture2D(NormalMap, oUv0 * 2.5) - 0.5); |
8 | |
9 | gl_FragColor = texture2D(RT, oUv0 + normal.xy * 0.05); |
10 | } |
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