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source: data/branches/Shader_HS18/programs/GLSL120/GlassFP.glsl @ 12412

Last change on this file since 12412 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 207 bytes
Line 
1uniform sampler2D RT;
2uniform sampler2D NormalMap;
3varying vec2 oUv0;
4
5void main()
6{
7        vec4 normal = 2.0 * (texture2D(NormalMap, oUv0 * 2.5) - 0.5);
8
9        gl_FragColor = texture2D(RT, oUv0 + normal.xy * 0.05);
10}
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