source:
data/branches/Shader_HS18/programs/GLSL120/PassthroughFP.glsl
Last change on this file was 12115, checked in by wiesep, 6 years ago | |
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File size: 120 bytes |
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1 | varying vec4 colour; |
2 | |
3 | /* |
4 | Basic ambient lighting fragment program for GLSL. |
5 | */ |
6 | void main() |
7 | { |
8 | gl_FragColor = colour; |
9 | } |
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