source:
data/branches/Shader_HS18/programs/GLSL120/PassthroughVP.glsl
@
12412
Last change on this file since 12412 was 12115, checked in by wiesep, 6 years ago | |
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File size: 161 bytes |
Rev | Line | |
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[12115] | 1 | uniform mat4 WorldViewProj; |
2 | attribute vec4 vertex; | |
3 | ||
4 | ||
5 | void main() | |
6 | { | |
7 | // Transform the vertex (ModelViewProj matrix). | |
8 | gl_Position = WorldViewProj*vertex; | |
9 | } |
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