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source: data/branches/Shader_HS18/programs/GLSL120/PassthroughVP.glsl

Last change on this file was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 161 bytes
Line 
1uniform mat4 WorldViewProj;
2attribute vec4 vertex;
3
4
5void main()
6{
7    // Transform the vertex (ModelViewProj matrix).
8    gl_Position = WorldViewProj*vertex;
9}
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