source:
data/branches/Shader_HS18/programs/GLSL120/PassthroughVP.glsl
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12323
Last change on this file since 12323 was 12115, checked in by wiesep, 6 years ago | |
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File size: 161 bytes |
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1 | uniform mat4 WorldViewProj; |
2 | attribute vec4 vertex; |
3 | |
4 | |
5 | void main() |
6 | { |
7 | // Transform the vertex (ModelViewProj matrix). |
8 | gl_Position = WorldViewProj*vertex; |
9 | } |
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