source:
data/branches/Shader_HS18/programs/GLSL120/ShowTangents.glsl
@
12294
Last change on this file since 12294 was 12115, checked in by wiesep, 6 years ago | |
---|---|
File size: 198 bytes |
Rev | Line | |
---|---|---|
[12115] | 1 | #version 120 |
2 | ||
3 | attribute vec4 position; | |
4 | attribute vec3 tangent; | |
5 | ||
6 | varying vec4 oUv0; | |
7 | ||
8 | uniform mat4 worldViewProj; | |
9 | ||
10 | void main() | |
11 | { | |
12 | gl_Position = worldViewProj * position; | |
13 | oUv0 = vec4(tangent, 1.0); | |
14 | } |
Note: See TracBrowser
for help on using the repository browser.