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source: data/branches/Shader_HS18/programs/GLSL120/ShowUV.glsl @ 12232

Last change on this file since 12232 was 12115, checked in by wiesep, 6 years ago

Changed folder structure, deletet some unused files and cleaned up code

File size: 195 bytes
Line 
1#version 120
2
3varying vec2 ambientUV;
4
5// Basic fragment program to display UV
6void main()
7{
8        // wrap values using fract
9        gl_FragColor = vec4(fract(ambientUV.x), fract(ambientUV.y), 0.0, 1.0);
10}
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