source:
data/branches/Shader_HS18/programs/GLSL120/ShowUV.glsl
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12412
Last change on this file since 12412 was 12115, checked in by wiesep, 6 years ago | |
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File size: 195 bytes |
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1 | #version 120 |
2 | |
3 | varying vec2 ambientUV; |
4 | |
5 | // Basic fragment program to display UV |
6 | void main() |
7 | { |
8 | // wrap values using fract |
9 | gl_FragColor = vec4(fract(ambientUV.x), fract(ambientUV.y), 0.0, 1.0); |
10 | } |
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